-Conversion of most properties to a simpler syntax, easier to use by script
-Modified help to display properties GDScript can still not make use of them, though.
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@@ -866,6 +866,41 @@ void VisualServerScene::instance_set_surface_material(RID p_instance,int p_surfa
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}
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void VisualServerScene::instance_set_visible(RID p_instance,bool p_visible) {
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Instance *instance = instance_owner.get( p_instance );
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ERR_FAIL_COND( !instance );
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if (instance->visible==p_visible)
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return;
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instance->visible=p_visible;
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switch(instance->base_type) {
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case VS::INSTANCE_LIGHT: {
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if (VSG::storage->light_get_type(instance->base)!=VS::LIGHT_DIRECTIONAL && instance->octree_id && instance->scenario) {
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instance->scenario->octree.set_pairable(instance->octree_id,p_visible,1<<VS::INSTANCE_LIGHT,p_visible?VS::INSTANCE_GEOMETRY_MASK:0);
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}
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} break;
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case VS::INSTANCE_REFLECTION_PROBE: {
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if (instance->octree_id && instance->scenario) {
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instance->scenario->octree.set_pairable(instance->octree_id,p_visible,1<<VS::INSTANCE_REFLECTION_PROBE,p_visible?VS::INSTANCE_GEOMETRY_MASK:0);
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}
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} break;
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case VS::INSTANCE_GI_PROBE: {
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if (instance->octree_id && instance->scenario) {
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instance->scenario->octree.set_pairable(instance->octree_id,p_visible,1<<VS::INSTANCE_GI_PROBE,p_visible?(VS::INSTANCE_GEOMETRY_MASK|(1<<VS::INSTANCE_LIGHT)):0);
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}
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} break;
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}
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}
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void VisualServerScene::instance_attach_skeleton(RID p_instance,RID p_skeleton){
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Instance *instance = instance_owner.get( p_instance );
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@@ -981,11 +1016,6 @@ void VisualServerScene::instance_geometry_set_flag(RID p_instance,VS::InstanceFl
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switch(p_flags) {
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case VS::INSTANCE_FLAG_VISIBLE: {
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instance->visible=p_enabled;
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} break;
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case VS::INSTANCE_FLAG_BILLBOARD: {
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instance->billboard=p_enabled;
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