Merge pull request #30407 from qarmin/small_fixess

Fixes minor issues found by static analyzer
This commit is contained in:
Rémi Verschelde
2019-07-08 08:16:50 +02:00
committed by GitHub
26 changed files with 39 additions and 45 deletions
+8 -8
View File
@@ -2526,19 +2526,19 @@ _FORCE_INLINE_ static void _fill_std140_variant_ubo_value(ShaderLanguage::DataTy
int v = value;
GLuint *gui = (GLuint *)data;
gui[0] = v & 1 ? GL_TRUE : GL_FALSE;
gui[1] = v & 2 ? GL_TRUE : GL_FALSE;
gui[2] = v & 4 ? GL_TRUE : GL_FALSE;
gui[0] = (v & 1) ? GL_TRUE : GL_FALSE;
gui[1] = (v & 2) ? GL_TRUE : GL_FALSE;
gui[2] = (v & 4) ? GL_TRUE : GL_FALSE;
} break;
case ShaderLanguage::TYPE_BVEC4: {
int v = value;
GLuint *gui = (GLuint *)data;
gui[0] = v & 1 ? GL_TRUE : GL_FALSE;
gui[1] = v & 2 ? GL_TRUE : GL_FALSE;
gui[2] = v & 4 ? GL_TRUE : GL_FALSE;
gui[3] = v & 8 ? GL_TRUE : GL_FALSE;
gui[0] = (v & 1) ? GL_TRUE : GL_FALSE;
gui[1] = (v & 2) ? GL_TRUE : GL_FALSE;
gui[2] = (v & 4) ? GL_TRUE : GL_FALSE;
gui[3] = (v & 8) ? GL_TRUE : GL_FALSE;
} break;
case ShaderLanguage::TYPE_INT: {
@@ -3441,7 +3441,7 @@ void RasterizerStorageGLES3::mesh_add_surface(RID p_mesh, uint32_t p_format, VS:
glGenBuffers(1, &surface->vertex_id);
glBindBuffer(GL_ARRAY_BUFFER, surface->vertex_id);
glBufferData(GL_ARRAY_BUFFER, array_size, vr.ptr(), p_format & VS::ARRAY_FLAG_USE_DYNAMIC_UPDATE ? GL_DYNAMIC_DRAW : GL_STATIC_DRAW);
glBufferData(GL_ARRAY_BUFFER, array_size, vr.ptr(), (p_format & VS::ARRAY_FLAG_USE_DYNAMIC_UPDATE) ? GL_DYNAMIC_DRAW : GL_STATIC_DRAW);
glBindBuffer(GL_ARRAY_BUFFER, 0); //unbind
if (p_format & VS::ARRAY_FORMAT_INDEX) {