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@@ -11,13 +11,6 @@
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<demos>
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</demos>
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<methods>
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<method name="get_angular_velocity" qualifiers="const">
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<return type="float">
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</return>
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<description>
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Return the angular velocity of the body.
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</description>
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</method>
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<method name="get_contact_collider" qualifiers="const">
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<return type="RID">
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</return>
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@@ -115,27 +108,6 @@
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Return the local shape index of the collision.
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</description>
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</method>
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<method name="get_inverse_inertia" qualifiers="const">
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<return type="float">
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</return>
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<description>
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Return the inverse of the inertia of the body.
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</description>
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</method>
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<method name="get_inverse_mass" qualifiers="const">
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<return type="float">
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</return>
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<description>
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Return the inverse of the mass of the body.
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</description>
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</method>
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<method name="get_linear_velocity" qualifiers="const">
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<return type="Vector2">
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</return>
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<description>
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Return the current linear velocity of the body.
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</description>
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</method>
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<method name="get_space_state">
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<return type="Physics2DDirectSpaceState">
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</return>
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@@ -143,41 +115,6 @@
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Return the current state of space, useful for queries.
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</description>
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</method>
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<method name="get_step" qualifiers="const">
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<return type="float">
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</return>
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<description>
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Return the timestep (delta) used for the simulation.
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</description>
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</method>
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<method name="get_total_angular_damp" qualifiers="const">
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<return type="float">
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</return>
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<description>
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Return the rate at which the body stops rotating, if there are not any other forces moving it.
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</description>
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</method>
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<method name="get_total_gravity" qualifiers="const">
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<return type="Vector2">
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</return>
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<description>
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Return the total gravity vector being currently applied to this body.
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</description>
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</method>
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<method name="get_total_linear_damp" qualifiers="const">
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<return type="float">
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</return>
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<description>
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Return the rate at which the body stops moving, if there are not any other forces moving it.
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</description>
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</method>
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<method name="get_transform" qualifiers="const">
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<return type="Transform2D">
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</return>
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<description>
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Return the transform matrix of the body.
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</description>
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</method>
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<method name="integrate_forces">
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<return type="void">
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</return>
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@@ -185,50 +122,39 @@
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Call the built-in force integration code.
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</description>
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</method>
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<method name="is_sleeping" qualifiers="const">
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<return type="bool">
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</return>
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<description>
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Return true if this body is currently sleeping (not active).
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</description>
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</method>
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<method name="set_angular_velocity">
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<return type="void">
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</return>
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<argument index="0" name="velocity" type="float">
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</argument>
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<description>
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Change the angular velocity of the body.
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</description>
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</method>
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<method name="set_linear_velocity">
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<return type="void">
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</return>
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<argument index="0" name="velocity" type="Vector2">
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</argument>
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<description>
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Change the linear velocity of the body.
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</description>
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</method>
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<method name="set_sleep_state">
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<return type="void">
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</return>
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<argument index="0" name="enabled" type="bool">
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</argument>
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<description>
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Set the sleeping state of the body, only affects character/rigid bodies.
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</description>
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</method>
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<method name="set_transform">
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<return type="void">
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</return>
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<argument index="0" name="transform" type="Transform2D">
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</argument>
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<description>
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Change the transform matrix of the body.
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</description>
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</method>
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</methods>
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<members>
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<member name="angular_velocity" type="float" setter="set_angular_velocity" getter="get_angular_velocity">
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The angular velocity of the body.
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</member>
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<member name="inverse_inertia" type="float" setter="" getter="get_inverse_inertia">
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The inverse of the inertia of the body.
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</member>
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<member name="inverse_mass" type="float" setter="" getter="get_inverse_mass">
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The inverse of the mass of the body.
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</member>
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<member name="linear_velocity" type="Vector2" setter="set_linear_velocity" getter="get_linear_velocity">
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The linear velocity of the body.
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</member>
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<member name="sleeping" type="bool" setter="set_sleep_state" getter="is_sleeping">
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[code]true[/code] if this body is currently sleeping (not active).
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</member>
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<member name="step" type="float" setter="" getter="get_step">
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The timestep (delta) used for the simulation.
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</member>
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<member name="total_angular_damp" type="float" setter="" getter="get_total_angular_damp">
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The rate at which the body stops rotating, if there are not any other forces moving it.
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</member>
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<member name="total_gravity" type="Vector2" setter="" getter="get_total_gravity">
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The total gravity vector being currently applied to this body.
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</member>
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<member name="total_linear_damp" type="float" setter="" getter="get_total_linear_damp">
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The rate at which the body stops moving, if there are not any other forces moving it.
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</member>
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<member name="transform" type="Transform2D" setter="set_transform" getter="get_transform">
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The transformation matrix of the body.
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</member>
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</members>
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<constants>
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</constants>
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</class>
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