Use parameter classes instead of arguments for all physics queries
Same as what is already done for shape queries, applied to point and ray queries. Easier to document and more flexible to add more parameters. Also expose intersect_point method to script in 3D. Remove intersect_point_on_canvas in 2D, replaced with a parameter.
This commit is contained in:
@@ -13,7 +13,7 @@
|
||||
<methods>
|
||||
<method name="cast_motion">
|
||||
<return type="Array" />
|
||||
<argument index="0" name="shape" type="PhysicsShapeQueryParameters2D" />
|
||||
<argument index="0" name="parameters" type="PhysicsShapeQueryParameters2D" />
|
||||
<description>
|
||||
Checks how far a [Shape2D] can move without colliding. All the parameters for the query, including the shape and the motion, are supplied through a [PhysicsShapeQueryParameters2D] object.
|
||||
Returns an array with the safe and unsafe proportions (between 0 and 1) of the motion. The safe proportion is the maximum fraction of the motion that can be made without a collision. The unsafe proportion is the minimum fraction of the distance that must be moved for a collision. If no collision is detected a result of [code][1.0, 1.0][/code] will be returned.
|
||||
@@ -22,7 +22,7 @@
|
||||
</method>
|
||||
<method name="collide_shape">
|
||||
<return type="Array" />
|
||||
<argument index="0" name="shape" type="PhysicsShapeQueryParameters2D" />
|
||||
<argument index="0" name="parameters" type="PhysicsShapeQueryParameters2D" />
|
||||
<argument index="1" name="max_results" type="int" default="32" />
|
||||
<description>
|
||||
Checks the intersections of a shape, given through a [PhysicsShapeQueryParameters2D] object, against the space. The resulting array contains a list of points where the shape intersects another. Like with [method intersect_shape], the number of returned results can be limited to save processing time.
|
||||
@@ -31,7 +31,7 @@
|
||||
</method>
|
||||
<method name="get_rest_info">
|
||||
<return type="Dictionary" />
|
||||
<argument index="0" name="shape" type="PhysicsShapeQueryParameters2D" />
|
||||
<argument index="0" name="parameters" type="PhysicsShapeQueryParameters2D" />
|
||||
<description>
|
||||
Checks the intersections of a shape, given through a [PhysicsShapeQueryParameters2D] object, against the space. If it collides with more than one shape, the nearest one is selected. If the shape did not intersect anything, then an empty dictionary is returned instead.
|
||||
[b]Note:[/b] This method does not take into account the [code]motion[/code] property of the object. The returned object is a dictionary containing the following fields:
|
||||
@@ -45,51 +45,23 @@
|
||||
</method>
|
||||
<method name="intersect_point">
|
||||
<return type="Array" />
|
||||
<argument index="0" name="point" type="Vector2" />
|
||||
<argument index="0" name="parameters" type="PhysicsPointQueryParameters2D" />
|
||||
<argument index="1" name="max_results" type="int" default="32" />
|
||||
<argument index="2" name="exclude" type="Array" default="[]" />
|
||||
<argument index="3" name="collision_mask" type="int" default="4294967295" />
|
||||
<argument index="4" name="collide_with_bodies" type="bool" default="true" />
|
||||
<argument index="5" name="collide_with_areas" type="bool" default="false" />
|
||||
<description>
|
||||
Checks whether a point is inside any solid shape. The shapes the point is inside of are returned in an array containing dictionaries with the following fields:
|
||||
Checks whether a point is inside any solid shape. Position and other parameters are defined through [PhysicsPointQueryParameters2D]. The shapes the point is inside of are returned in an array containing dictionaries with the following fields:
|
||||
[code]collider[/code]: The colliding object.
|
||||
[code]collider_id[/code]: The colliding object's ID.
|
||||
[code]rid[/code]: The intersecting object's [RID].
|
||||
[code]shape[/code]: The shape index of the colliding shape.
|
||||
Additionally, the method can take an [code]exclude[/code] array of objects or [RID]s that are to be excluded from collisions, a [code]collision_mask[/code] bitmask representing the physics layers to detect (all layers by default), or booleans to determine if the ray should collide with [PhysicsBody2D]s or [Area2D]s, respectively.
|
||||
[b]Note:[/b] [ConcavePolygonShape2D]s and [CollisionPolygon2D]s in [code]Segments[/code] build mode are not solid shapes. Therefore, they will not be detected.
|
||||
</description>
|
||||
</method>
|
||||
<method name="intersect_point_on_canvas">
|
||||
<return type="Array" />
|
||||
<argument index="0" name="point" type="Vector2" />
|
||||
<argument index="1" name="canvas_instance_id" type="int" />
|
||||
<argument index="2" name="max_results" type="int" default="32" />
|
||||
<argument index="3" name="exclude" type="Array" default="[]" />
|
||||
<argument index="4" name="collision_mask" type="int" default="4294967295" />
|
||||
<argument index="5" name="collide_with_bodies" type="bool" default="true" />
|
||||
<argument index="6" name="collide_with_areas" type="bool" default="false" />
|
||||
<description>
|
||||
Checks whether a point is inside any solid shape, in a specific canvas layer given by [code]canvas_instance_id[/code]. The shapes the point is inside of are returned in an array containing dictionaries with the following fields:
|
||||
[code]collider[/code]: The colliding object.
|
||||
[code]collider_id[/code]: The colliding object's ID.
|
||||
[code]rid[/code]: The intersecting object's [RID].
|
||||
[code]shape[/code]: The shape index of the colliding shape.
|
||||
Additionally, the method can take an [code]exclude[/code] array of objects or [RID]s that are to be excluded from collisions, a [code]collision_mask[/code] bitmask representing the physics layers to detect (all layers by default), or booleans to determine if the ray should collide with [PhysicsBody2D]s or [Area2D]s, respectively.
|
||||
The number of intersections can be limited with the [code]max_results[/code] parameter, to reduce the processing time.
|
||||
[b]Note:[/b] [ConcavePolygonShape2D]s and [CollisionPolygon2D]s in [code]Segments[/code] build mode are not solid shapes. Therefore, they will not be detected.
|
||||
</description>
|
||||
</method>
|
||||
<method name="intersect_ray">
|
||||
<return type="Dictionary" />
|
||||
<argument index="0" name="from" type="Vector2" />
|
||||
<argument index="1" name="to" type="Vector2" />
|
||||
<argument index="2" name="exclude" type="Array" default="[]" />
|
||||
<argument index="3" name="collision_mask" type="int" default="4294967295" />
|
||||
<argument index="4" name="collide_with_bodies" type="bool" default="true" />
|
||||
<argument index="5" name="collide_with_areas" type="bool" default="false" />
|
||||
<argument index="0" name="parameters" type="PhysicsRayQueryParameters2D" />
|
||||
<description>
|
||||
Intersects a ray in a given space. The returned object is a dictionary with the following fields:
|
||||
Intersects a ray in a given space. Ray position and other parameters are defined through [PhysicsRayQueryParameters2D]. The returned object is a dictionary with the following fields:
|
||||
[code]collider[/code]: The colliding object.
|
||||
[code]collider_id[/code]: The colliding object's ID.
|
||||
[code]normal[/code]: The object's surface normal at the intersection point.
|
||||
@@ -97,16 +69,14 @@
|
||||
[code]rid[/code]: The intersecting object's [RID].
|
||||
[code]shape[/code]: The shape index of the colliding shape.
|
||||
If the ray did not intersect anything, then an empty dictionary is returned instead.
|
||||
Additionally, the method can take an [code]exclude[/code] array of objects or [RID]s that are to be excluded from collisions, a [code]collision_mask[/code] bitmask representing the physics layers to detect (all layers by default), or booleans to determine if the ray should collide with [PhysicsBody2D]s or [Area2D]s, respectively.
|
||||
</description>
|
||||
</method>
|
||||
<method name="intersect_shape">
|
||||
<return type="Array" />
|
||||
<argument index="0" name="shape" type="PhysicsShapeQueryParameters2D" />
|
||||
<argument index="0" name="parameters" type="PhysicsShapeQueryParameters2D" />
|
||||
<argument index="1" name="max_results" type="int" default="32" />
|
||||
<description>
|
||||
Checks the intersections of a shape, given through a [PhysicsShapeQueryParameters2D] object, against the space.
|
||||
[b]Note:[/b] This method does not take into account the [code]motion[/code] property of the object. The intersected shapes are returned in an array containing dictionaries with the following fields:
|
||||
Checks the intersections of a shape, given through a [PhysicsShapeQueryParameters2D] object, against the space. The intersected shapes are returned in an array containing dictionaries with the following fields:
|
||||
[code]collider[/code]: The colliding object.
|
||||
[code]collider_id[/code]: The colliding object's ID.
|
||||
[code]rid[/code]: The intersecting object's [RID].
|
||||
|
||||
Reference in New Issue
Block a user