Merge pull request #84513 from bruvzg/x11_fallback_and_spam
[X11] Add fallback from desktop GL to GLES, suppress PRIME detector error spam.
This commit is contained in:
@@ -2393,6 +2393,10 @@
|
||||
If [code]true[/code], the compatibility renderer will fall back to ANGLE if native OpenGL is not supported or the device is listed in [member rendering/gl_compatibility/force_angle_on_devices].
|
||||
[b]Note:[/b] This setting is implemented only on Windows.
|
||||
</member>
|
||||
<member name="rendering/gl_compatibility/fallback_to_gles" type="bool" setter="" getter="" default="true">
|
||||
If [code]true[/code], the compatibility renderer will fall back to OpenGLES if desktop OpenGL is not supported.
|
||||
[b]Note:[/b] This setting is implemented only on Linux/X11.
|
||||
</member>
|
||||
<member name="rendering/gl_compatibility/fallback_to_native" type="bool" setter="" getter="" default="true">
|
||||
If [code]true[/code], the compatibility renderer will fall back to native OpenGL if ANGLE over Metal is not supported.
|
||||
[b]Note:[/b] This setting is implemented only on macOS.
|
||||
|
||||
Reference in New Issue
Block a user