C#: Renames to follow .NET naming conventions
Renamed C# types and members to use PascalCase and follow .NET naming conventions.
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@@ -17,25 +17,25 @@ public partial class _CLASS_ : _BASE_
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// Add the gravity.
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if (!IsOnFloor())
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velocity.y -= gravity * (float)delta;
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velocity.Y -= gravity * (float)delta;
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// Handle Jump.
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if (Input.IsActionJustPressed("ui_accept") && IsOnFloor())
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velocity.y = JumpVelocity;
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velocity.Y = JumpVelocity;
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// Get the input direction and handle the movement/deceleration.
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// As good practice, you should replace UI actions with custom gameplay actions.
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Vector2 inputDir = Input.GetVector("ui_left", "ui_right", "ui_up", "ui_down");
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Vector3 direction = (Transform.basis * new Vector3(inputDir.x, 0, inputDir.y)).Normalized();
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Vector3 direction = (Transform.Basis * new Vector3(inputDir.X, 0, inputDir.Y)).Normalized();
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if (direction != Vector3.Zero)
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{
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velocity.x = direction.x * Speed;
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velocity.z = direction.z * Speed;
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velocity.X = direction.X * Speed;
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velocity.Z = direction.Z * Speed;
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}
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else
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{
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velocity.x = Mathf.MoveToward(Velocity.x, 0, Speed);
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velocity.z = Mathf.MoveToward(Velocity.z, 0, Speed);
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velocity.X = Mathf.MoveToward(Velocity.X, 0, Speed);
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velocity.Z = Mathf.MoveToward(Velocity.Z, 0, Speed);
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}
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Velocity = velocity;
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