C#: Renames to follow .NET naming conventions

Renamed C# types and members to use PascalCase and follow .NET naming conventions.
This commit is contained in:
Raul Santos
2022-12-07 16:11:39 +01:00
parent 4788cb35c1
commit a968e51414
60 changed files with 2885 additions and 2536 deletions
@@ -10,7 +10,7 @@ namespace Godot.SourceGenerators
public const string ExportSubgroupAttr = "Godot.ExportSubgroupAttribute";
public const string SignalAttr = "Godot.SignalAttribute";
public const string MustBeVariantAttr = "Godot.MustBeVariantAttribute";
public const string GodotClassNameAttr = "Godot.GodotClassName";
public const string GodotClassNameAttr = "Godot.GodotClassNameAttribute";
public const string SystemFlagsAttr = "System.FlagsAttribute";
}
}
@@ -12,19 +12,19 @@ namespace Godot.SourceGenerators
Float = 3,
String = 4,
Vector2 = 5,
Vector2i = 6,
Vector2I = 6,
Rect2 = 7,
Rect2i = 8,
Rect2I = 8,
Vector3 = 9,
Vector3i = 10,
Transform2d = 11,
Vector3I = 10,
Transform2D = 11,
Vector4 = 12,
Vector4i = 13,
Vector4I = 13,
Plane = 14,
Quaternion = 15,
Aabb = 16,
Basis = 17,
Transform3d = 18,
Transform3D = 18,
Projection = 19,
Color = 20,
StringName = 21,
@@ -56,12 +56,12 @@ namespace Godot.SourceGenerators
ExpEasing = 4,
Link = 5,
Flags = 6,
Layers2dRender = 7,
Layers2dPhysics = 8,
Layers2dNavigation = 9,
Layers3dRender = 10,
Layers3dPhysics = 11,
Layers3dNavigation = 12,
Layers2DRender = 7,
Layers2DPhysics = 8,
Layers2DNavigation = 9,
Layers3DRender = 10,
Layers3DPhysics = 11,
Layers3DNavigation = 12,
File = 13,
Dir = 14,
GlobalFile = 15,
@@ -21,19 +21,19 @@ namespace Godot.SourceGenerators
// Godot structs
Vector2,
Vector2i,
Vector2I,
Rect2,
Rect2i,
Rect2I,
Transform2D,
Vector3,
Vector3i,
Vector3I,
Basis,
Quaternion,
Transform3D,
Vector4,
Vector4i,
Vector4I,
Projection,
AABB,
Aabb,
Color,
Plane,
Callable,
@@ -55,7 +55,7 @@ namespace Godot.SourceGenerators
GodotObjectOrDerivedArray,
SystemArrayOfStringName,
SystemArrayOfNodePath,
SystemArrayOfRID,
SystemArrayOfRid,
// Variant
Variant,
@@ -64,7 +64,7 @@ namespace Godot.SourceGenerators
GodotObjectOrDerived,
StringName,
NodePath,
RID,
Rid,
GodotDictionary,
GodotArray,
GodotGenericDictionary,
@@ -40,19 +40,19 @@ namespace Godot.SourceGenerators
MarshalType.Double => VariantType.Float,
MarshalType.String => VariantType.String,
MarshalType.Vector2 => VariantType.Vector2,
MarshalType.Vector2i => VariantType.Vector2i,
MarshalType.Vector2I => VariantType.Vector2I,
MarshalType.Rect2 => VariantType.Rect2,
MarshalType.Rect2i => VariantType.Rect2i,
MarshalType.Transform2D => VariantType.Transform2d,
MarshalType.Rect2I => VariantType.Rect2I,
MarshalType.Transform2D => VariantType.Transform2D,
MarshalType.Vector3 => VariantType.Vector3,
MarshalType.Vector3i => VariantType.Vector3i,
MarshalType.Vector3I => VariantType.Vector3I,
MarshalType.Basis => VariantType.Basis,
MarshalType.Quaternion => VariantType.Quaternion,
MarshalType.Transform3D => VariantType.Transform3d,
MarshalType.Transform3D => VariantType.Transform3D,
MarshalType.Vector4 => VariantType.Vector4,
MarshalType.Vector4i => VariantType.Vector4i,
MarshalType.Vector4I => VariantType.Vector4I,
MarshalType.Projection => VariantType.Projection,
MarshalType.AABB => VariantType.Aabb,
MarshalType.Aabb => VariantType.Aabb,
MarshalType.Color => VariantType.Color,
MarshalType.Plane => VariantType.Plane,
MarshalType.Callable => VariantType.Callable,
@@ -70,12 +70,12 @@ namespace Godot.SourceGenerators
MarshalType.GodotObjectOrDerivedArray => VariantType.Array,
MarshalType.SystemArrayOfStringName => VariantType.Array,
MarshalType.SystemArrayOfNodePath => VariantType.Array,
MarshalType.SystemArrayOfRID => VariantType.Array,
MarshalType.SystemArrayOfRid => VariantType.Array,
MarshalType.Variant => VariantType.Nil,
MarshalType.GodotObjectOrDerived => VariantType.Object,
MarshalType.StringName => VariantType.StringName,
MarshalType.NodePath => VariantType.NodePath,
MarshalType.RID => VariantType.Rid,
MarshalType.Rid => VariantType.Rid,
MarshalType.GodotDictionary => VariantType.Dictionary,
MarshalType.GodotArray => VariantType.Array,
MarshalType.GodotGenericDictionary => VariantType.Dictionary,
@@ -130,22 +130,22 @@ namespace Godot.SourceGenerators
return type switch
{
{ Name: "Vector2" } => MarshalType.Vector2,
{ Name: "Vector2i" } => MarshalType.Vector2i,
{ Name: "Vector2I" } => MarshalType.Vector2I,
{ Name: "Rect2" } => MarshalType.Rect2,
{ Name: "Rect2i" } => MarshalType.Rect2i,
{ Name: "Rect2I" } => MarshalType.Rect2I,
{ Name: "Transform2D" } => MarshalType.Transform2D,
{ Name: "Vector3" } => MarshalType.Vector3,
{ Name: "Vector3i" } => MarshalType.Vector3i,
{ Name: "Vector3I" } => MarshalType.Vector3I,
{ Name: "Basis" } => MarshalType.Basis,
{ Name: "Quaternion" } => MarshalType.Quaternion,
{ Name: "Transform3D" } => MarshalType.Transform3D,
{ Name: "Vector4" } => MarshalType.Vector4,
{ Name: "Vector4i" } => MarshalType.Vector4i,
{ Name: "Vector4I" } => MarshalType.Vector4I,
{ Name: "Projection" } => MarshalType.Projection,
{ Name: "AABB" } => MarshalType.AABB,
{ Name: "Aabb" } => MarshalType.Aabb,
{ Name: "Color" } => MarshalType.Color,
{ Name: "Plane" } => MarshalType.Plane,
{ Name: "RID" } => MarshalType.RID,
{ Name: "Rid" } => MarshalType.Rid,
{ Name: "Callable" } => MarshalType.Callable,
{ Name: "Signal" } => MarshalType.Signal,
{ Name: "Variant" } => MarshalType.Variant,
@@ -196,8 +196,8 @@ namespace Godot.SourceGenerators
return MarshalType.SystemArrayOfStringName;
case { Name: "NodePath" }:
return MarshalType.SystemArrayOfNodePath;
case { Name: "RID" }:
return MarshalType.SystemArrayOfRID;
case { Name: "Rid" }:
return MarshalType.SystemArrayOfRid;
}
}