Add Attenuation Model "DISABLED" for AudioStreamPlayer3D
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@@ -56,7 +56,7 @@
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Amount how much the filter affects the loudness, in dB.
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</member>
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<member name="attenuation_model" type="int" setter="set_attenuation_model" getter="get_attenuation_model" enum="AudioStreamPlayer3D.AttenuationModel">
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Decides if audio should get quieter with distance linearly, quadratically or logarithmically.
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Decides if audio should get quieter with distance linearly, quadratically, logarithmically, or not be affected by distance, effectively disabling attenuation.
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</member>
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<member name="autoplay" type="bool" setter="set_autoplay" getter="is_autoplay_enabled">
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If [code]true[/code], audio plays when added to scene tree. Default value: [code]false[/code].
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@@ -120,6 +120,9 @@
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<constant name="ATTENUATION_LOGARITHMIC" value="2" enum="AttenuationModel">
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Logarithmic dampening of loudness according to distance.
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</constant>
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<constant name="ATTENUATION_DISABLED" value="3" enum="AttenuationModel">
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No dampening of loudness according to distance.
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</constant>
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<constant name="OUT_OF_RANGE_MIX" value="0" enum="OutOfRangeMode">
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Mix this audio in, even when it's out of range.
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</constant>
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