Fix various typos
Found via ` codespell -q 3 -S ./thirdparty,*.po,./DONORS.md -L ackward,ang,ans,ba,beng,cas,childs,childrens,dof,doubleclick,expct,fave,findn,gird,hist,inout,leapyear,lod,nd,numer,ois,ony,paket,seeked,sinc,switchs,te,uint,varn` Update editor/import/resource_importer_layered_texture.cpp Co-authored-by: Raul Santos <raulsntos@gmail.com> Update doc/classes/TileSetScenesCollectionSource.xml Co-authored-by: Raul Santos <raulsntos@gmail.com> Update scene/gui/graph_edit.cpp Co-authored-by: Raul Santos <raulsntos@gmail.com> Update scene/resources/animation.cpp Co-authored-by: Raul Santos <raulsntos@gmail.com> Update scene/resources/animation.cpp Co-authored-by: Raul Santos <raulsntos@gmail.com> Update scene/resources/animation.cpp Co-authored-by: Raul Santos <raulsntos@gmail.com> Update scene/gui/rich_text_label.cpp Co-authored-by: Raul Santos <raulsntos@gmail.com> Revert previously committed change
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@@ -12,55 +12,55 @@
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<method name="get_collider" qualifiers="const">
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<return type="Object" />
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<description>
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Returns the colliding body's attached [Object], if a collision occured.
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Returns the colliding body's attached [Object], if a collision occurred.
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</description>
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</method>
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<method name="get_collider_id" qualifiers="const">
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<return type="int" />
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<description>
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Returns the unique instance ID of the colliding body's attached [Object], if a collision occured. See [method Object.get_instance_id].
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Returns the unique instance ID of the colliding body's attached [Object], if a collision occurred. See [method Object.get_instance_id].
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</description>
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</method>
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<method name="get_collider_rid" qualifiers="const">
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<return type="RID" />
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<description>
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Returns the colliding body's [RID] used by the [PhysicsServer2D], if a collision occured.
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Returns the colliding body's [RID] used by the [PhysicsServer2D], if a collision occurred.
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</description>
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</method>
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<method name="get_collider_shape" qualifiers="const">
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<return type="int" />
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<description>
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Returns the colliding body's shape index, if a collision occured. See [CollisionObject2D].
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Returns the colliding body's shape index, if a collision occurred. See [CollisionObject2D].
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</description>
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</method>
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<method name="get_collider_velocity" qualifiers="const">
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<return type="Vector2" />
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<description>
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Returns the colliding body's velocity, if a collision occured.
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Returns the colliding body's velocity, if a collision occurred.
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</description>
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</method>
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<method name="get_collision_depth" qualifiers="const">
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<return type="float" />
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<description>
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Returns the length of overlap along the collision normal, if a collision occured.
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Returns the length of overlap along the collision normal, if a collision occurred.
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</description>
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</method>
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<method name="get_collision_local_shape" qualifiers="const">
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<return type="int" />
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<description>
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Returns the moving object's colliding shape, if a collision occured.
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Returns the moving object's colliding shape, if a collision occurred.
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</description>
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</method>
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<method name="get_collision_normal" qualifiers="const">
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<return type="Vector2" />
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<description>
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Returns the colliding body's shape's normal at the point of collision, if a collision occured.
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Returns the colliding body's shape's normal at the point of collision, if a collision occurred.
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</description>
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</method>
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<method name="get_collision_point" qualifiers="const">
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<return type="Vector2" />
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<description>
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Returns the point of collision in global coordinates, if a collision occured.
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Returns the point of collision in global coordinates, if a collision occurred.
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</description>
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</method>
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<method name="get_collision_safe_fraction" qualifiers="const">
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@@ -72,7 +72,7 @@
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<method name="get_collision_unsafe_fraction" qualifiers="const">
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<return type="float" />
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<description>
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Returns the minimum fraction of the motion needed to collide, if a collision occured, between [code]0[/code] and [code]1[/code].
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Returns the minimum fraction of the motion needed to collide, if a collision occurred, between [code]0[/code] and [code]1[/code].
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</description>
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</method>
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<method name="get_remainder" qualifiers="const">
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