Make AnimTree/Player processes adopt to GDVIRTUAL

This commit is contained in:
Silc Renew
2023-01-20 00:43:37 +09:00
parent cc7aa72f01
commit 9ef2fb3cd4
6 changed files with 81 additions and 33 deletions

View File

@@ -12,6 +12,17 @@
<link title="Third Person Shooter Demo">https://godotengine.org/asset-library/asset/678</link>
</tutorials>
<methods>
<method name="_post_process_key_value" qualifiers="virtual const">
<return type="Variant" />
<param index="0" name="animation" type="Animation" />
<param index="1" name="track" type="int" />
<param index="2" name="value" type="Variant" />
<param index="3" name="object" type="Object" />
<param index="4" name="object_idx" type="int" />
<description>
A virtual function for processing after key getting during playback.
</description>
</method>
<method name="advance">
<return type="void" />
<param index="0" name="delta" type="float" />