Added a Window node, and made it the scene root.

Still a lot of work to do.
This commit is contained in:
Juan Linietsky
2020-03-03 22:51:12 -03:00
committed by Juan Linietsky
parent f8a79a97c7
commit 9e08742de8
84 changed files with 1081 additions and 621 deletions
+3 -3
View File
@@ -1052,15 +1052,15 @@ public:
/**** SCREEN ****/
/****************/
virtual int screen_get_width(int p_screen = 0) const;
virtual int screen_get_height(int p_screen = 0) const;
virtual int screen_get_width(DisplayServer::WindowID p_screen = 0) const;
virtual int screen_get_height(DisplayServer::WindowID p_screen = 0) const;
virtual FramebufferFormatID screen_get_framebuffer_format() const;
/********************/
/**** DRAW LISTS ****/
/********************/
virtual DrawListID draw_list_begin_for_screen(int p_screen = 0, const Color &p_clear_color = Color());
virtual DrawListID draw_list_begin_for_screen(DisplayServer::WindowID p_screen = 0, const Color &p_clear_color = Color());
virtual DrawListID draw_list_begin(RID p_framebuffer, InitialAction p_initial_color_action, FinalAction p_final_color_action, InitialAction p_initial_depth_action, FinalAction p_final_depth_action, const Vector<Color> &p_clear_color_values = Vector<Color>(), float p_clear_depth = 1.0, uint32_t p_clear_stencil = 0, const Rect2 &p_region = Rect2());
virtual Error draw_list_begin_split(RID p_framebuffer, uint32_t p_splits, DrawListID *r_split_ids, InitialAction p_initial_color_action, FinalAction p_final_color_action, InitialAction p_initial_depth_action, FinalAction p_final_depth_action, const Vector<Color> &p_clear_color_values = Vector<Color>(), float p_clear_depth = 1.0, uint32_t p_clear_stencil = 0, const Rect2 &p_region = Rect2());