InputEvent: Renamed "pos" property to "position"
Make the naming consistent with other classes.
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@@ -325,11 +325,11 @@ void InputDefault::parse_input_event(const Ref<InputEvent> &p_event) {
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Ref<InputEventScreenTouch> touch_event;
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touch_event.instance();
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touch_event->set_pressed(mb->is_pressed());
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touch_event->set_pos(mb->get_pos());
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touch_event->set_position(mb->get_position());
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main_loop->input_event(touch_event);
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}
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Point2 pos = mb->get_global_pos();
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Point2 pos = mb->get_global_position();
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if (mouse_pos != pos) {
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set_mouse_position(pos);
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}
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@@ -343,7 +343,7 @@ void InputDefault::parse_input_event(const Ref<InputEvent> &p_event) {
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Ref<InputEventScreenDrag> drag_event;
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drag_event.instance();
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drag_event->set_pos(mm->get_pos());
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drag_event->set_position(mm->get_position());
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drag_event->set_relative(mm->get_relative());
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drag_event->set_speed(mm->get_speed());
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@@ -493,7 +493,7 @@ Point2i InputDefault::warp_mouse_motion(const Ref<InputEventMouseMotion> &p_moti
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Math::fmod(p_motion->get_relative().x + rel_sgn.x * warp_margin.x, p_rect.size.x) - rel_sgn.x * warp_margin.x,
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Math::fmod(p_motion->get_relative().y + rel_sgn.y * warp_margin.y, p_rect.size.y) - rel_sgn.y * warp_margin.y);
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const Point2i pos_local = p_motion->get_global_pos() - p_rect.pos;
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const Point2i pos_local = p_motion->get_global_position() - p_rect.pos;
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const Point2i pos_warped(Math::fposmod(pos_local.x, p_rect.size.x), Math::fposmod(pos_local.y, p_rect.size.y));
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if (pos_warped != pos_local) {
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OS::get_singleton()->warp_mouse_pos(pos_warped + p_rect.pos);
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