Several performance improvements, mainly in loading and instancing scenes and resources.

A general speedup should be apparent, with even more peformance increase when compiling optimized.

WARNING: Tested and it seems to work, but if something breaks, please report.
This commit is contained in:
Juan Linietsky
2015-06-29 00:29:49 -03:00
parent 2b64f73b04
commit 95047562d7
62 changed files with 475 additions and 294 deletions

View File

@@ -158,7 +158,7 @@ void StringName::operator=(const StringName& p_name) {
_data = p_name._data;
}
}
/* was inlined
StringName::operator String() const {
if (_data)
@@ -166,7 +166,7 @@ StringName::operator String() const {
return "";
}
*/
StringName::StringName(const StringName& p_name) {
ERR_FAIL_COND(!configured);