Add support for importing .blend files
Lets you drag or place .blend files in the project folder and it will import the files. Checks for Blender 3.0's gltf2 `export_keep_originals` option. Add basepath support to GLTFDocument append_from_file. Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
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Rémi Verschelde
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@@ -553,6 +553,10 @@
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<member name="editor/script/templates_search_path" type="String" setter="" getter="" default=""res://script_templates"">
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Search path for project-specific script templates. Godot will search for script templates both in the editor-specific path and in this project-specific path.
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</member>
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<member name="filesystem/import/blend/enabled" type="bool" setter="" getter="" default="false">
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If [code]true[/code], 3D scene files with the [code].blend[/code] extension will be imported by converting them to glTF 2.0.
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This requires configuring a path to a Blender executable in the editor settings at [code]filesystem/import/blend/blender_path[/code]. Blender 3.0 or later is required.
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</member>
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<member name="gui/common/default_scroll_deadzone" type="int" setter="" getter="" default="0">
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Default value for [member ScrollContainer.scroll_deadzone], which will be used for all [ScrollContainer]s unless overridden.
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</member>
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