Rename hint_aniso to hint_anisotropy in the shader language
The word "anisotropy" is used in full form in BaseMaterial3D's anisotropy-related properties.
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@@ -26,8 +26,8 @@
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<constant name="TYPE_NORMAL_MAP" value="2" enum="TextureType">
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Adds [code]hint_normal[/code] as hint to the uniform declaration, which internally converts the texture for proper usage as normal map.
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</constant>
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<constant name="TYPE_ANISO" value="3" enum="TextureType">
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Adds [code]hint_aniso[/code] as hint to the uniform declaration to use for a flowmap.
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<constant name="TYPE_ANISOTROPY" value="3" enum="TextureType">
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Adds [code]hint_anisotropy[/code] as hint to the uniform declaration to use for a flowmap.
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</constant>
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<constant name="TYPE_MAX" value="4" enum="TextureType">
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Represents the size of the [enum TextureType] enum.
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