Move GLTFAccessorType into GLTFAccessor
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@@ -12,7 +12,7 @@
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<link title="Runtime file loading and saving">$DOCS_URL/tutorials/io/runtime_file_loading_and_saving.html</link>
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</tutorials>
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<members>
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<member name="accessor_type" type="int" setter="set_accessor_type" getter="get_accessor_type" default="0">
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<member name="accessor_type" type="int" setter="set_accessor_type" getter="get_accessor_type" enum="GLTFAccessor.GLTFAccessorType" default="0">
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The GLTF accessor type as an enum. Possible values are 0 for "SCALAR", 1 for "VEC2", 2 for "VEC3", 3 for "VEC4", 4 for "MAT2", 5 for "MAT3", and 6 for "MAT4".
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</member>
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<member name="buffer_view" type="int" setter="set_buffer_view" getter="get_buffer_view" default="-1">
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@@ -54,8 +54,31 @@
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<member name="sparse_values_byte_offset" type="int" setter="set_sparse_values_byte_offset" getter="get_sparse_values_byte_offset" default="0">
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The offset relative to the start of the bufferView in bytes.
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</member>
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<member name="type" type="int" setter="set_type" getter="get_type" default="0" deprecated="Use [member accessor_type] instead.">
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<member name="type" type="int" setter="set_type" getter="get_type" deprecated="Use [member accessor_type] instead.">
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The GLTF accessor type as an enum. Use [member accessor_type] instead.
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</member>
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</members>
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<constants>
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<constant name="TYPE_SCALAR" value="0" enum="GLTFAccessorType">
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Accessor type "SCALAR". For the glTF object model, this can be used to map to a single float, int, or bool value, or a float array.
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</constant>
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<constant name="TYPE_VEC2" value="1" enum="GLTFAccessorType">
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Accessor type "VEC2". For the glTF object model, this maps to "float2", represented in the glTF JSON as an array of two floats.
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</constant>
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<constant name="TYPE_VEC3" value="2" enum="GLTFAccessorType">
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Accessor type "VEC3". For the glTF object model, this maps to "float3", represented in the glTF JSON as an array of three floats.
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</constant>
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<constant name="TYPE_VEC4" value="3" enum="GLTFAccessorType">
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Accessor type "VEC4". For the glTF object model, this maps to "float4", represented in the glTF JSON as an array of four floats.
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</constant>
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<constant name="TYPE_MAT2" value="4" enum="GLTFAccessorType">
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Accessor type "MAT2". For the glTF object model, this maps to "float2x2", represented in the glTF JSON as an array of four floats.
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</constant>
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<constant name="TYPE_MAT3" value="5" enum="GLTFAccessorType">
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Accessor type "MAT3". For the glTF object model, this maps to "float3x3", represented in the glTF JSON as an array of nine floats.
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</constant>
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<constant name="TYPE_MAT4" value="6" enum="GLTFAccessorType">
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Accessor type "MAT4". For the glTF object model, this maps to "float4x4", represented in the glTF JSON as an array of sixteen floats.
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</constant>
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</constants>
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</class>
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