Initialize bools in the headers in editor

This commit is contained in:
Aaron Franke
2022-02-15 08:56:58 -06:00
parent d7019de7e3
commit 918b09cabc
70 changed files with 175 additions and 389 deletions
+3 -3
View File
@@ -85,9 +85,9 @@ class EditorAudioBus : public PanelContainer {
Tree *effects;
bool updating_bus;
bool updating_bus = false;
bool is_master;
mutable bool hovering_drop;
mutable bool hovering_drop = false;
virtual void gui_input(const Ref<InputEvent> &p_event) override;
void _effects_gui_input(Ref<InputEvent> p_event);
@@ -140,7 +140,7 @@ class EditorAudioBusDrop : public Control {
virtual bool can_drop_data(const Point2 &p_point, const Variant &p_data) const override;
virtual void drop_data(const Point2 &p_point, const Variant &p_data) override;
mutable bool hovering_drop;
mutable bool hovering_drop = false;
protected:
static void _bind_methods();