Initialize bools in the headers in editor
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@@ -85,9 +85,9 @@ class EditorAudioBus : public PanelContainer {
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Tree *effects;
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bool updating_bus;
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bool updating_bus = false;
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bool is_master;
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mutable bool hovering_drop;
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mutable bool hovering_drop = false;
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virtual void gui_input(const Ref<InputEvent> &p_event) override;
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void _effects_gui_input(Ref<InputEvent> p_event);
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@@ -140,7 +140,7 @@ class EditorAudioBusDrop : public Control {
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virtual bool can_drop_data(const Point2 &p_point, const Variant &p_data) const override;
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virtual void drop_data(const Point2 &p_point, const Variant &p_data) override;
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mutable bool hovering_drop;
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mutable bool hovering_drop = false;
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protected:
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static void _bind_methods();
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