Added default value for uniforms in visual shaders

This commit is contained in:
Yuri Roubinsky
2020-07-27 14:33:27 +03:00
parent 8965ec124d
commit 8fefdcf113
8 changed files with 396 additions and 10 deletions

View File

@@ -11,6 +11,12 @@
<methods>
</methods>
<members>
<member name="default_value" type="int" setter="set_default_value" getter="get_default_value" default="0">
A default value to be assigned within the shader.
</member>
<member name="default_value_enabled" type="bool" setter="set_default_value_enabled" getter="is_default_value_enabled" default="false">
Enables usage of the [member default_value].
</member>
<member name="hint" type="int" setter="set_hint" getter="get_hint" enum="VisualShaderNodeIntUniform.Hint" default="0">
A hint applied to the uniform, which controls the values it can take when set through the inspector.
</member>