Added default value for uniforms in visual shaders
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@@ -11,6 +11,12 @@
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<methods>
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</methods>
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<members>
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<member name="default_value" type="int" setter="set_default_value" getter="get_default_value" default="0">
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A default value to be assigned within the shader.
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</member>
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<member name="default_value_enabled" type="bool" setter="set_default_value_enabled" getter="is_default_value_enabled" default="false">
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Enables usage of the [member default_value].
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</member>
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<member name="hint" type="int" setter="set_hint" getter="get_hint" enum="VisualShaderNodeIntUniform.Hint" default="0">
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A hint applied to the uniform, which controls the values it can take when set through the inspector.
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</member>
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