Clarify SpringBone's gravity unit and improve documentation

This commit is contained in:
Silc Lizard (Tokage) Renew
2025-01-17 06:59:54 +09:00
parent b3a44e8d51
commit 8eb5443d0a
2 changed files with 4 additions and 4 deletions
+2 -2
View File
@@ -459,7 +459,7 @@
<param index="0" name="index" type="int" />
<param index="1" name="gravity" type="float" />
<description>
Sets the gravity amount of the bone chain.
Sets the gravity amount of the bone chain. This value is not an acceleration, but a constant velocity of movement in [method set_gravity_direction].
If [param gravity] is not [code]0[/code], the modified pose will not return to the original pose since it is always affected by gravity.
The value is scaled by [method set_gravity_damping_curve] and cached in each joint setting in the joint list.
</description>
@@ -477,7 +477,7 @@
<param index="0" name="index" type="int" />
<param index="1" name="gravity_direction" type="Vector3" />
<description>
Sets the gravity direction of the bone chain.
Sets the gravity direction of the bone chain. This value is internally normalized and then multiplied by [method set_gravity].
The value is cached in each joint setting in the joint list.
</description>
</method>