Fix TileSet not loading correctly when embedded in a scene
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@@ -569,7 +569,7 @@ public:
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virtual void add_custom_data_layer(int p_index){};
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virtual void move_custom_data_layer(int p_from_index, int p_to_pos){};
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virtual void remove_custom_data_layer(int p_index){};
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virtual void reset_state() override{};
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virtual void reset_state() override;
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// Tiles.
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virtual int get_tiles_count() const = 0;
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@@ -847,7 +847,6 @@ public:
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void add_custom_data_layer(int p_index);
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void move_custom_data_layer(int p_from_index, int p_to_pos);
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void remove_custom_data_layer(int p_index);
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void reset_state();
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void set_allow_transform(bool p_allow_transform);
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bool is_allowing_transform() const;
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