Add project setting for root node auto translate mode
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@@ -970,8 +970,8 @@
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</methods>
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<members>
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<member name="auto_translate_mode" type="int" setter="set_auto_translate_mode" getter="get_auto_translate_mode" enum="Node.AutoTranslateMode" default="0">
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Defines if any text should automatically change to its translated version depending on the current locale (for nodes such as [Label], [RichTextLabel], [Window], etc.). See [enum AutoTranslateMode].
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Also decides if the node's strings should be parsed for POT generation.
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Defines if any text should automatically change to its translated version depending on the current locale (for nodes such as [Label], [RichTextLabel], [Window], etc.). Also decides if the node's strings should be parsed for POT generation.
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[b]Note:[/b] For the root node, auto translate mode can also be set via [member ProjectSettings.internationalization/rendering/root_node_auto_translate].
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</member>
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<member name="editor_description" type="String" setter="set_editor_description" getter="get_editor_description" default="""">
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An optional description to the node. It will be displayed as a tooltip when hovering over the node in the editor's Scene dock.
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