Add project setting for root node auto translate mode

This commit is contained in:
Haoyu Qiu
2024-04-16 10:34:14 +08:00
parent 4728ff30c0
commit 8d1cb7e74c
4 changed files with 8 additions and 3 deletions
+2 -2
View File
@@ -970,8 +970,8 @@
</methods>
<members>
<member name="auto_translate_mode" type="int" setter="set_auto_translate_mode" getter="get_auto_translate_mode" enum="Node.AutoTranslateMode" default="0">
Defines if any text should automatically change to its translated version depending on the current locale (for nodes such as [Label], [RichTextLabel], [Window], etc.). See [enum AutoTranslateMode].
Also decides if the node's strings should be parsed for POT generation.
Defines if any text should automatically change to its translated version depending on the current locale (for nodes such as [Label], [RichTextLabel], [Window], etc.). Also decides if the node's strings should be parsed for POT generation.
[b]Note:[/b] For the root node, auto translate mode can also be set via [member ProjectSettings.internationalization/rendering/root_node_auto_translate].
</member>
<member name="editor_description" type="String" setter="set_editor_description" getter="get_editor_description" default="&quot;&quot;">
An optional description to the node. It will be displayed as a tooltip when hovering over the node in the editor's Scene dock.