Use ThorVG instead of NanoSVG for importing SVGs

ThorVG is a platform-independent portable library for drawing vector-based
scene and animation.

Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
This commit is contained in:
K. S. Ernest (iFire) Lee
2022-01-13 13:54:19 +01:00
committed by Rémi Verschelde
parent 9b3535a33a
commit 8d02759c72
99 changed files with 28702 additions and 4654 deletions
+13 -11
View File
@@ -30,7 +30,9 @@
#include "editor_themes.h"
#include "core/error/error_macros.h"
#include "core/io/resource_loader.h"
#include "core/variant/dictionary.h"
#include "editor_fonts.h"
#include "editor_icons.gen.h"
#include "editor_scale.h"
@@ -95,6 +97,7 @@ static Ref<Texture2D> flip_icon(Ref<Texture2D> p_texture, bool p_flip_y = false,
Ref<ImageTexture> texture(memnew(ImageTexture));
Ref<Image> img = p_texture->get_image();
ERR_FAIL_NULL_V(img, Ref<Texture2D>());
img = img->duplicate();
if (p_flip_y) {
@@ -109,7 +112,7 @@ static Ref<Texture2D> flip_icon(Ref<Texture2D> p_texture, bool p_flip_y = false,
}
#ifdef MODULE_SVG_ENABLED
static Ref<ImageTexture> editor_generate_icon(int p_index, bool p_convert_color, float p_scale = EDSCALE, float p_saturation = 1.0) {
static Ref<ImageTexture> editor_generate_icon(int p_index, bool p_convert_color, float p_scale = EDSCALE, float p_saturation = 1.0, Dictionary p_convert_colors = Dictionary()) {
Ref<ImageTexture> icon = memnew(ImageTexture);
Ref<Image> img = memnew(Image);
@@ -117,8 +120,9 @@ static Ref<ImageTexture> editor_generate_icon(int p_index, bool p_convert_color,
// Generating upsampled icons is slower, and the benefit is hardly visible
// with integer editor scales.
const bool upsample = !Math::is_equal_approx(Math::round(p_scale), p_scale);
ImageLoaderSVG::create_image_from_string(img, editor_icons_sources[p_index], p_scale, upsample, p_convert_color);
ImageLoaderSVG img_loader;
img_loader.set_replace_colors(p_convert_colors);
img_loader.create_image_from_string(img, editor_icons_sources[p_index], p_scale, upsample, p_convert_color);
if (p_saturation != 1.0) {
img->adjust_bcs(1.0, 1.0, p_saturation);
}
@@ -135,8 +139,10 @@ static Ref<ImageTexture> editor_generate_icon(int p_index, bool p_convert_color,
void editor_register_and_generate_icons(Ref<Theme> p_theme, bool p_dark_theme = true, int p_thumb_size = 32, bool p_only_thumbs = false, float p_icon_saturation = 1.0) {
#ifdef MODULE_SVG_ENABLED
// The default icon theme is designed to be used for a dark theme.
// This dictionary stores color codes to convert to other colors
// This dictionary stores Color values to convert to other colors
// for better readability on a light theme.
// Godot Color values are used to avoid the ambiguity of strings
// (where "#ffffff", "fff", and "white" are all equivalent).
Dictionary dark_icon_color_dictionary;
// The names of the icons to never convert, even if one of their colors
@@ -243,8 +249,6 @@ void editor_register_and_generate_icons(Ref<Theme> p_theme, bool p_dark_theme =
dark_icon_color_dictionary[Color::html("#45ff8b")] = success_color;
dark_icon_color_dictionary[Color::html("#dbab09")] = warning_color;
ImageLoaderSVG::set_convert_colors(&dark_icon_color_dictionary);
// Generate icons.
if (!p_only_thumbs) {
for (int i = 0; i < editor_icons_count; i++) {
@@ -255,7 +259,7 @@ void editor_register_and_generate_icons(Ref<Theme> p_theme, bool p_dark_theme =
}
const int is_exception = exceptions.has(editor_icons_names[i]);
const Ref<ImageTexture> icon = editor_generate_icon(i, !is_exception, EDSCALE, saturation);
const Ref<ImageTexture> icon = editor_generate_icon(i, !is_exception, EDSCALE, saturation, dark_icon_color_dictionary);
p_theme->set_icon(editor_icons_names[i], "EditorIcons", icon);
}
@@ -269,7 +273,7 @@ void editor_register_and_generate_icons(Ref<Theme> p_theme, bool p_dark_theme =
for (int i = 0; i < editor_bg_thumbs_count; i++) {
const int index = editor_bg_thumbs_indices[i];
const int is_exception = exceptions.has(editor_icons_names[index]);
const Ref<ImageTexture> icon = editor_generate_icon(index, !p_dark_theme && !is_exception, scale, force_filter);
const Ref<ImageTexture> icon = editor_generate_icon(index, !p_dark_theme && !is_exception, scale, force_filter, dark_icon_color_dictionary);
p_theme->set_icon(editor_icons_names[index], "EditorIcons", icon);
}
@@ -278,13 +282,11 @@ void editor_register_and_generate_icons(Ref<Theme> p_theme, bool p_dark_theme =
for (int i = 0; i < editor_md_thumbs_count; i++) {
const int index = editor_md_thumbs_indices[i];
const bool is_exception = exceptions.has(editor_icons_names[index]);
const Ref<ImageTexture> icon = editor_generate_icon(index, !p_dark_theme && !is_exception, scale, force_filter);
const Ref<ImageTexture> icon = editor_generate_icon(index, !p_dark_theme && !is_exception, scale, force_filter, dark_icon_color_dictionary);
p_theme->set_icon(editor_icons_names[index], "EditorIcons", icon);
}
}
ImageLoaderSVG::set_convert_colors(nullptr);
#else
WARN_PRINT("SVG support disabled, editor icons won't be rendered.");
#endif