Fix integer vector mul/div operators and bindings.
* Vector2i and Vector3i mul/div by a float results in Vector2 and Vector3 respectively. * Create specializations to allow proper bindings. This fixes #44408 and supersedes #44441 and keeps the same rule of int <op> float returnig float, like with scalars.
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@@ -89,12 +89,12 @@
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</description>
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</operator>
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<operator name="operator *">
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<return type="Vector2i" />
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<return type="Vector2" />
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<argument index="0" name="right" type="Vector2i" />
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<description>
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Multiplies each component of the [Vector2i] by the given [float] truncated to an integer.
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Multiplies each component of the [Vector2i] by the given [float]. Returns a [Vector2].
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[codeblock]
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print(0.9 * Vector2i(10, 20)) # Prints "(0, 0)"
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print(0.9 * Vector2i(10, 15)) # Prints "(9, 13.5)"
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[/codeblock]
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</description>
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</operator>
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@@ -106,12 +106,12 @@
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</description>
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</operator>
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<operator name="operator *">
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<return type="Vector3i" />
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<return type="Vector3" />
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<argument index="0" name="right" type="Vector3i" />
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<description>
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Multiplies each component of the [Vector3i] by the given [float] truncated to an integer.
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Multiplies each component of the [Vector3i] by the given [float]. Returns a [Vector3].
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[codeblock]
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print(0.9 * Vector3i(10, 20, 30)) # Prints "(0, 0, 0)"
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print(0.9 * Vector3i(10, 15, 20)) # Prints "(9, 13.5, 18)"
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[/codeblock]
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</description>
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</operator>
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