-Added VeryLowDPI and MidDPI modes to Godot editor.

-Improved HiDPI detection (requires resolution of > 2000 in X axis)
This commit is contained in:
Juan Linietsky
2016-09-13 11:05:47 -03:00
parent 08b096ccc2
commit 8bcb6a290c
10 changed files with 61 additions and 41 deletions
@@ -40,7 +40,7 @@
typedef Map<const void*,Ref<ImageTexture> > TexCacheMap;
static TexCacheMap *tex_cache;
static int scale=1;
static float scale=1;
template<class T>
static Ref<StyleBoxTexture> make_stylebox(T p_src,float p_left, float p_top, float p_right, float p_botton,float p_margin_left=-1, float p_margin_top=-1, float p_margin_right=-1, float p_margin_botton=-1, bool p_draw_center=true) {
@@ -54,10 +54,21 @@ static Ref<StyleBoxTexture> make_stylebox(T p_src,float p_left, float p_top, flo
texture = Ref<ImageTexture>( memnew( ImageTexture ) );
Image img(p_src);
if (scale>1) {
Size2 orig_size = Size2(img.get_width(),img.get_height());
img.convert(Image::FORMAT_RGBA);
img.expand_x2_hq2x();
if (scale!=2.0) {
img.resize(orig_size.x*scale,orig_size.y*scale);
}
} else if (scale<1) {
Size2 orig_size = Size2(img.get_width(),img.get_height());
img.convert(Image::FORMAT_RGBA);
img.resize(orig_size.x*scale,orig_size.y*scale);
}
texture->create_from_image( img,ImageTexture::FLAG_FILTER );
(*tex_cache)[p_src]=texture;
}
@@ -95,8 +106,17 @@ static Ref<Texture> make_icon(T p_src) {
Ref<ImageTexture> texture( memnew( ImageTexture ) );
Image img = Image(p_src);
if (scale>1) {
Size2 orig_size = Size2(img.get_width(),img.get_height());
img.convert(Image::FORMAT_RGBA);
img.expand_x2_hq2x();
if (scale!=2.0) {
img.resize(orig_size.x*scale,orig_size.y*scale);
}
} else if (scale<1) {
Size2 orig_size = Size2(img.get_width(),img.get_height());
img.convert(Image::FORMAT_RGBA);
img.resize(orig_size.x*scale,orig_size.y*scale);
}
texture->create_from_image( img,ImageTexture::FLAG_FILTER );
@@ -194,12 +214,9 @@ static Ref<StyleBox> make_empty_stylebox(float p_margin_left=-1, float p_margin_
return style;
}
void fill_default_theme(Ref<Theme>& t,const Ref<Font> & default_font,const Ref<Font> & large_font,Ref<Texture>& default_icon, Ref<StyleBox>& default_style,bool p_hidpi) {
void fill_default_theme(Ref<Theme>& t, const Ref<Font> & default_font, const Ref<Font> & large_font, Ref<Texture>& default_icon, Ref<StyleBox>& default_style, float p_scale) {
if (p_hidpi)
scale=2;
else
scale=1;
scale=p_scale;
tex_cache = memnew( TexCacheMap );
@@ -969,7 +986,7 @@ void make_default_theme(bool p_hidpi,Ref<Font> p_font) {
default_font=make_font2(_lodpi_font_height,_lodpi_font_ascent,_lodpi_font_charcount,&_lodpi_font_charrects[0][0],_lodpi_font_kerning_pair_count,&_lodpi_font_kerning_pairs[0][0],_lodpi_font_img_width,_lodpi_font_img_height,_lodpi_font_img_data);
}
Ref<BitmapFont> large_font=default_font;
fill_default_theme(t,default_font,large_font,default_icon,default_style,p_hidpi);
fill_default_theme(t,default_font,large_font,default_icon,default_style,p_hidpi?2.0:1.0);
Theme::set_default( t );
Theme::set_default_icon( default_icon );