Rename Position* nodes to Marker*
- Position2D -> Marker2D - Position3D -> Marker3D Also changes their respective file names.
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@@ -51,10 +51,10 @@
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#include "scene/3d/light_3d.h"
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#include "scene/3d/lightmap_gi.h"
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#include "scene/3d/lightmap_probe.h"
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#include "scene/3d/marker_3d.h"
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#include "scene/3d/mesh_instance_3d.h"
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#include "scene/3d/navigation_region_3d.h"
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#include "scene/3d/occluder_instance_3d.h"
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#include "scene/3d/position_3d.h"
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#include "scene/3d/ray_cast_3d.h"
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#include "scene/3d/reflection_probe.h"
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#include "scene/3d/shape_cast_3d.h"
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@@ -2291,7 +2291,7 @@ void Label3DGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) {
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///
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Position3DGizmoPlugin::Position3DGizmoPlugin() {
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Marker3DGizmoPlugin::Marker3DGizmoPlugin() {
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pos3d_mesh = Ref<ArrayMesh>(memnew(ArrayMesh));
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cursor_points = Vector<Vector3>();
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@@ -2315,7 +2315,7 @@ Position3DGizmoPlugin::Position3DGizmoPlugin() {
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// Use the axis color which is brighter for the positive axis.
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// Use a darkened axis color for the negative axis.
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// This makes it possible to see in which direction the Position3D node is rotated
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// This makes it possible to see in which direction the Marker3D node is rotated
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// (which can be important depending on how it's used).
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const Color color_x = EditorNode::get_singleton()->get_gui_base()->get_theme_color(SNAME("axis_x_color"), SNAME("Editor"));
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cursor_colors.push_back(color_x);
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@@ -2351,19 +2351,19 @@ Position3DGizmoPlugin::Position3DGizmoPlugin() {
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pos3d_mesh->surface_set_material(0, mat);
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}
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bool Position3DGizmoPlugin::has_gizmo(Node3D *p_spatial) {
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return Object::cast_to<Position3D>(p_spatial) != nullptr;
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bool Marker3DGizmoPlugin::has_gizmo(Node3D *p_spatial) {
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return Object::cast_to<Marker3D>(p_spatial) != nullptr;
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}
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String Position3DGizmoPlugin::get_gizmo_name() const {
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return "Position3D";
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String Marker3DGizmoPlugin::get_gizmo_name() const {
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return "Marker3D";
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}
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int Position3DGizmoPlugin::get_priority() const {
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int Marker3DGizmoPlugin::get_priority() const {
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return -1;
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}
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void Position3DGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) {
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void Marker3DGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) {
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p_gizmo->clear();
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p_gizmo->add_mesh(pos3d_mesh);
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p_gizmo->add_collision_segments(cursor_points);
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