Create GDExtension clases for PhysicsServer3D

* Allows creating a GDExtension based 3D Physics Server (for Bullet, PhysX, etc. support)
* Some changes on native struct binding for PhysicsServer

This allows a 3D Physics server created entirely from GDExtension. Once it works, the idea is to port the 2D one to it.
This commit is contained in:
reduz
2022-03-14 15:52:03 +01:00
parent 41edfc88a3
commit 8b547331be
44 changed files with 2486 additions and 110 deletions

View File

@@ -63,7 +63,7 @@
</method>
</methods>
<members>
<member name="layers" type="int" setter="set_layer_mask" getter="get_layer_mask" default="1">
<member name="layers" type="int" setter="set_layer_mask" getter="get_layer_mask">
The render layer(s) this [VisualInstance3D] is drawn on.
This object will only be visible for [Camera3D]s whose cull mask includes the render object this [VisualInstance3D] is set to.
</member>