Create GDExtension clases for PhysicsServer3D
* Allows creating a GDExtension based 3D Physics Server (for Bullet, PhysX, etc. support) * Some changes on native struct binding for PhysicsServer This allows a 3D Physics server created entirely from GDExtension. Once it works, the idea is to port the 2D one to it.
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@@ -63,7 +63,7 @@
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</method>
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</methods>
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<members>
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<member name="layers" type="int" setter="set_layer_mask" getter="get_layer_mask" default="1">
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<member name="layers" type="int" setter="set_layer_mask" getter="get_layer_mask">
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The render layer(s) this [VisualInstance3D] is drawn on.
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This object will only be visible for [Camera3D]s whose cull mask includes the render object this [VisualInstance3D] is set to.
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</member>
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