Cleanup remaining EditorUndoRedoManager usages
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@@ -41,7 +41,6 @@
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#include "scene/resources/immediate_mesh.h"
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class EditorInspectorPluginSkeleton;
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class EditorUndoRedoManager;
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class Joint;
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class PhysicalBone3D;
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class Skeleton3DEditorPlugin;
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@@ -65,8 +64,6 @@ class BoneTransformEditor : public VBoxContainer {
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Skeleton3D *skeleton = nullptr;
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// String property;
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Ref<EditorUndoRedoManager> undo_redo;
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bool toggle_enabled = false;
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bool updating = false;
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