Remove or make verbose some debugging prints
The message about SpatialMaterial conversion was turned into a warning, as it can potentially interfere with porting projects from Godot 3.x (if there's a bug in the conversion code).
This commit is contained in:
@@ -4236,7 +4236,6 @@ void EditorNode::_dock_make_float() {
|
||||
Size2 dock_size = dock->get_size() + borders * 2; // remember size
|
||||
Point2 dock_screen_pos = dock->get_global_position() + get_tree()->get_root()->get_position() - borders;
|
||||
|
||||
print_line("dock pos: " + dock->get_global_position() + " window pos: " + get_tree()->get_root()->get_position());
|
||||
int dock_index = dock->get_index();
|
||||
dock_slot[dock_popup_selected]->remove_child(dock);
|
||||
|
||||
|
||||
Reference in New Issue
Block a user