[Net] Rename NetworkedMultiplayerPeer to MultiplayerPeer.
This commit is contained in:
@@ -5,7 +5,7 @@
|
||||
</brief_description>
|
||||
<description>
|
||||
This class implements a WebSocket server that can also support the high-level multiplayer API.
|
||||
After starting the server ([method listen]), you will need to [method NetworkedMultiplayerPeer.poll] it at regular intervals (e.g. inside [method Node._process]). When clients connect, disconnect, or send data, you will receive the appropriate signal.
|
||||
After starting the server ([method listen]), you will need to [method MultiplayerPeer.poll] it at regular intervals (e.g. inside [method Node._process]). When clients connect, disconnect, or send data, you will receive the appropriate signal.
|
||||
[b]Note:[/b] Not available in HTML5 exports.
|
||||
</description>
|
||||
<tutorials>
|
||||
|
||||
Reference in New Issue
Block a user