[Net] Rename NetworkedMultiplayerPeer to MultiplayerPeer.

This commit is contained in:
Fabio Alessandrelli
2021-07-12 16:11:05 +02:00
parent 72240084ca
commit 88d68346ee
31 changed files with 102 additions and 102 deletions

View File

@@ -5,7 +5,7 @@
</brief_description>
<description>
This class implements a WebSocket server that can also support the high-level multiplayer API.
After starting the server ([method listen]), you will need to [method NetworkedMultiplayerPeer.poll] it at regular intervals (e.g. inside [method Node._process]). When clients connect, disconnect, or send data, you will receive the appropriate signal.
After starting the server ([method listen]), you will need to [method MultiplayerPeer.poll] it at regular intervals (e.g. inside [method Node._process]). When clients connect, disconnect, or send data, you will receive the appropriate signal.
[b]Note:[/b] Not available in HTML5 exports.
</description>
<tutorials>