Fix extraction of C# default property values when negative

This commit is contained in:
Paul Joannon
2025-04-13 17:57:20 +02:00
parent 215acd52e8
commit 88191b0b15
5 changed files with 11 additions and 4 deletions
@@ -22,7 +22,7 @@ partial class ExportedFields
values.Add(PropertyName.@_fieldInt16, global::Godot.Variant.From<short>(___fieldInt16_default_value));
int ___fieldInt32_default_value = 10;
values.Add(PropertyName.@_fieldInt32, global::Godot.Variant.From<int>(___fieldInt32_default_value));
long ___fieldInt64_default_value = 10;
long ___fieldInt64_default_value = -10_000;
values.Add(PropertyName.@_fieldInt64, global::Godot.Variant.From<long>(___fieldInt64_default_value));
byte ___fieldByte_default_value = 10;
values.Add(PropertyName.@_fieldByte, global::Godot.Variant.From<byte>(___fieldByte_default_value));
@@ -36,7 +36,7 @@ partial class ExportedProperties
values.Add(PropertyName.@PropertyInt16, global::Godot.Variant.From<short>(__PropertyInt16_default_value));
int __PropertyInt32_default_value = 10;
values.Add(PropertyName.@PropertyInt32, global::Godot.Variant.From<int>(__PropertyInt32_default_value));
long __PropertyInt64_default_value = 10;
long __PropertyInt64_default_value = -10_000;
values.Add(PropertyName.@PropertyInt64, global::Godot.Variant.From<long>(__PropertyInt64_default_value));
byte __PropertyByte_default_value = 10;
values.Add(PropertyName.@PropertyByte, global::Godot.Variant.From<byte>(__PropertyByte_default_value));