Fix zero scaling and material mappings being mapped to wrong fields

- fixes scale values of 0.0013 (det == 0.00004) not rendering, they should render even at small values, but not at zero like the editor grid plugin supplies zero exactly.
- fixes node_3d_editor_plugin visibility bug when scale is zero
- fix culling with small scaling values - which are still valid to be rendered like 0.00004

note: grid is still not fixed, it has det == 0 issues but this fixes one of them.
This commit is contained in:
Gordon MacPherson
2020-12-30 09:56:49 +00:00
parent fa498f6105
commit 86c7faa169
4 changed files with 33 additions and 5 deletions
+2 -3
View File
@@ -217,9 +217,6 @@ struct FBXMaterial : public Reference {
{ "TransparencyFactor", PROPERTY_DESC_TRANSPARENT },
{ "Maya|opacity", PROPERTY_DESC_TRANSPARENT },
/* Metallic */
{ "Shininess", PROPERTY_DESC_METALLIC },
{ "Reflectivity", PROPERTY_DESC_METALLIC },
{ "Maya|metalness", PROPERTY_DESC_METALLIC },
{ "Maya|metallic", PROPERTY_DESC_METALLIC },
@@ -241,6 +238,8 @@ struct FBXMaterial : public Reference {
{ "Maya|emissionColor", PROPERTY_DESC_EMISSIVE_COLOR },
/* Ignore */
{ "Shininess", PROPERTY_DESC_IGNORE },
{ "Reflectivity", PROPERTY_DESC_IGNORE },
{ "Maya|diffuseRoughness", PROPERTY_DESC_IGNORE },
{ "Maya", PROPERTY_DESC_IGNORE },
{ "Diffuse", PROPERTY_DESC_ALBEDO_COLOR },