classref: Sync with current source
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Base script that can be used to add extension functions to the editor.
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</brief_description>
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<description>
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Scripts extending this class and implementing its [code]_run()[/code] method can be executed from the Script Editor's [code]File -> Run[/code] menu option (or by pressing [code]CTRL+Shift+X[/code]) while the editor is running. This is useful for adding custom in-editor functionality to Godot. For more complex additions, consider using [EditorPlugin]\ s instead. Note that extending scripts need to have [code]tool mode[/code] enabled.
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Scripts extending this class and implementing its [code]_run()[/code] method can be executed from the Script Editor's [code]File -> Run[/code] menu option (or by pressing [code]CTRL+Shift+X[/code]) while the editor is running. This is useful for adding custom in-editor functionality to Godot. For more complex additions, consider using [EditorPlugin]\ s instead. Note that extending scripts need to have [code]tool mode[/code] enabled.
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Example script:
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[codeblock]
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tool
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<return type="void">
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</return>
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<description>
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This method is executed by the Editor when [code]File -> Run[/code] is used.
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This method is executed by the Editor when [code]File -> Run[/code] is used.
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</description>
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</method>
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<method name="add_root_node">
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