classref: Sync with current source

This commit is contained in:
Rémi Verschelde
2017-10-21 12:02:08 +02:00
parent 722a2bb9db
commit 8652c1d5b1
15 changed files with 2137 additions and 60 deletions

View File

@@ -4,7 +4,7 @@
Base script that can be used to add extension functions to the editor.
</brief_description>
<description>
Scripts extending this class and implementing its [code]_run()[/code] method can be executed from the Script Editor's [code]File -> Run[/code] menu option (or by pressing [code]CTRL+Shift+X[/code]) while the editor is running. This is useful for adding custom in-editor functionality to Godot. For more complex additions, consider using [EditorPlugin]\ s instead. Note that extending scripts need to have [code]tool mode[/code] enabled.
Scripts extending this class and implementing its [code]_run()[/code] method can be executed from the Script Editor's [code]File -&gt; Run[/code] menu option (or by pressing [code]CTRL+Shift+X[/code]) while the editor is running. This is useful for adding custom in-editor functionality to Godot. For more complex additions, consider using [EditorPlugin]\ s instead. Note that extending scripts need to have [code]tool mode[/code] enabled.
Example script:
[codeblock]
tool
@@ -24,7 +24,7 @@
<return type="void">
</return>
<description>
This method is executed by the Editor when [code]File -> Run[/code] is used.
This method is executed by the Editor when [code]File -&gt; Run[/code] is used.
</description>
</method>
<method name="add_root_node">