Deprecate ImmediateGeometry
* Removed entirely from RenderingServer. * Replaced by ImmediateMesh resource. * ImmediateMesh replaces ImmediateGeometry, but could use more optimization in the future. * Sprite3D and AnimatedSprite3D work again, ported from Godot 3.x (though a lot of work was needed to adapt them to Godot 4). * RootMotionView works again. * Polygon3D editor works again.
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@@ -233,7 +233,9 @@ public:
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void set_blend_shape_mode(BlendShapeMode p_mode);
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BlendShapeMode get_blend_shape_mode() const;
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void surface_update_region(int p_surface, int p_offset, const Vector<uint8_t> &p_data);
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void surface_update_vertex_region(int p_surface, int p_offset, const Vector<uint8_t> &p_data);
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void surface_update_attribute_region(int p_surface, int p_offset, const Vector<uint8_t> &p_data);
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void surface_update_skin_region(int p_surface, int p_offset, const Vector<uint8_t> &p_data);
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int get_surface_count() const override;
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