Deprecate ImmediateGeometry

* Removed entirely from RenderingServer.
* Replaced by ImmediateMesh resource.
* ImmediateMesh replaces ImmediateGeometry, but could use more optimization in the future.
* Sprite3D and AnimatedSprite3D work again, ported from Godot 3.x (though a lot of work was needed to adapt them to Godot 4).
* RootMotionView works again.
* Polygon3D editor works again.
This commit is contained in:
reduz
2021-06-29 22:55:11 -03:00
parent bcd1fc832f
commit 85cf99f28e
32 changed files with 1082 additions and 834 deletions
+3 -1
View File
@@ -233,7 +233,9 @@ public:
void set_blend_shape_mode(BlendShapeMode p_mode);
BlendShapeMode get_blend_shape_mode() const;
void surface_update_region(int p_surface, int p_offset, const Vector<uint8_t> &p_data);
void surface_update_vertex_region(int p_surface, int p_offset, const Vector<uint8_t> &p_data);
void surface_update_attribute_region(int p_surface, int p_offset, const Vector<uint8_t> &p_data);
void surface_update_skin_region(int p_surface, int p_offset, const Vector<uint8_t> &p_data);
int get_surface_count() const override;