Some code simplifications
1. `number_width` isn't used later 2. `return_type` is used only once 3. AudioServer::get_singleton()->get_channel_count() always returns a channel_count of 1 or larger 4. negative `aa->backward` conditional 5. `current_canvas` == `find_world_2d()->get_canvas()` 6. identical if `render_shadows`
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@@ -593,12 +593,10 @@ void RenderForwardMobile::_pre_opaque_render(RenderDataRD *p_render_data) {
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bool render_shadows = p_render_data->directional_shadows.size() || p_render_data->shadows.size();
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if (render_shadows) {
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RENDER_TIMESTAMP("Render Shadows");
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}
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//prepare shadow rendering
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if (render_shadows) {
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RENDER_TIMESTAMP("Render Shadows");
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_render_shadow_begin();
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//render directional shadows
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