Some code simplifications

1. `number_width` isn't used later
2. `return_type` is used only once
3. AudioServer::get_singleton()->get_channel_count() always returns a channel_count of 1 or larger
4. negative `aa->backward` conditional
5. `current_canvas` == `find_world_2d()->get_canvas()`
6. identical if `render_shadows`
This commit is contained in:
Markus Sauermann
2022-11-22 23:09:30 +01:00
parent 3f02cf7ced
commit 826e54fa73
6 changed files with 9 additions and 18 deletions
@@ -593,12 +593,10 @@ void RenderForwardMobile::_pre_opaque_render(RenderDataRD *p_render_data) {
bool render_shadows = p_render_data->directional_shadows.size() || p_render_data->shadows.size();
if (render_shadows) {
RENDER_TIMESTAMP("Render Shadows");
}
//prepare shadow rendering
if (render_shadows) {
RENDER_TIMESTAMP("Render Shadows");
_render_shadow_begin();
//render directional shadows