Split the Android platform java logic into an Android library module (lib) and an application module (app).
The application module `app` serves double duties of providing the prebuilt Godot binaries ('android_debug.apk', 'android_release.apk') and the Godot custom build template ('android_source.zip').
This commit is contained in:
65
platform/android/java/app/AndroidManifest.xml
Normal file
65
platform/android/java/app/AndroidManifest.xml
Normal file
@@ -0,0 +1,65 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<manifest xmlns:android="http://schemas.android.com/apk/res/android"
|
||||
xmlns:tools="http://schemas.android.com/tools"
|
||||
package="com.godot.game"
|
||||
android:versionCode="1"
|
||||
android:versionName="1.0"
|
||||
android:installLocation="auto" >
|
||||
|
||||
<!-- Adding custom text to the manifest is fine, but do it outside the custom USER and APPLICATION BEGIN/END comments, -->
|
||||
<!-- as that gets rewritten. -->
|
||||
|
||||
<supports-screens
|
||||
android:smallScreens="true"
|
||||
android:normalScreens="true"
|
||||
android:largeScreens="true"
|
||||
android:xlargeScreens="true" />
|
||||
|
||||
<!-- glEsVersion is modified by the exporter, changing this value here has no effect. -->
|
||||
<uses-feature
|
||||
android:glEsVersion="0x00020000"
|
||||
android:required="true" />
|
||||
|
||||
<!-- Custom user permissions XML added by add-ons. It's recommended to add them from the export preset, though. -->
|
||||
<!--CHUNK_USER_PERMISSIONS_BEGIN-->
|
||||
<!--CHUNK_USER_PERMISSIONS_END-->
|
||||
|
||||
<!-- Any tag in this line after android:icon will be erased when doing custom builds. -->
|
||||
<!-- If you want to add tags manually, do before it. -->
|
||||
<application
|
||||
android:label="@string/godot_project_name_string"
|
||||
android:allowBackup="false"
|
||||
tools:ignore="GoogleAppIndexingWarning"
|
||||
android:icon="@drawable/icon" >
|
||||
|
||||
<!-- The following metadata values are replaced when Godot exports, modifying them here has no effect. -->
|
||||
<!-- Do these changes in the export preset. Adding new ones is fine. -->
|
||||
|
||||
<!-- XR mode metadata. This is modified by the exporter based on the selected xr mode. DO NOT CHANGE the values here. -->
|
||||
<meta-data
|
||||
android:name="xr_mode_metadata_name"
|
||||
android:value="xr_mode_metadata_value" />
|
||||
|
||||
<activity
|
||||
android:name=".GodotApp"
|
||||
android:label="@string/godot_project_name_string"
|
||||
android:theme="@android:style/Theme.Black.NoTitleBar.Fullscreen"
|
||||
android:launchMode="singleTask"
|
||||
android:screenOrientation="landscape"
|
||||
android:configChanges="orientation|keyboardHidden|screenSize|smallestScreenSize|density|keyboard|navigation|screenLayout|uiMode"
|
||||
android:resizeableActivity="false"
|
||||
tools:ignore="UnusedAttribute" >
|
||||
|
||||
<intent-filter>
|
||||
<action android:name="android.intent.action.MAIN" />
|
||||
<category android:name="android.intent.category.LAUNCHER" />
|
||||
</intent-filter>
|
||||
</activity>
|
||||
|
||||
<!-- Custom application XML added by add-ons. -->
|
||||
<!--CHUNK_APPLICATION_BEGIN-->
|
||||
<!--CHUNK_APPLICATION_END-->
|
||||
|
||||
</application>
|
||||
|
||||
</manifest>
|
||||
Reference in New Issue
Block a user