doc: Fix enum tags thanks to 2bc6db6

This commit is contained in:
Rémi Verschelde
2017-11-24 23:16:30 +01:00
parent 2bc6db65c1
commit 7dfba3cda9
133 changed files with 2117 additions and 2060 deletions
+7 -7
View File
@@ -56,23 +56,23 @@
</member>
</members>
<constants>
<constant name="FLAG_TRANSPARENT" value="0">
<constant name="FLAG_TRANSPARENT" value="0" enum="DrawFlags">
If set, the texture's transparency and the opacity are used to make those parts of the Sprite invisible.
</constant>
<constant name="FLAG_SHADED" value="1">
<constant name="FLAG_SHADED" value="1" enum="DrawFlags">
If set, the Light in the Environment has effects on the Sprite.
</constant>
<constant name="FLAG_DOUBLE_SIDED" value="2">
<constant name="FLAG_DOUBLE_SIDED" value="2" enum="DrawFlags">
If set, texture can be seen from the back as well, if not, it is invisible when looking at it from behind.
</constant>
<constant name="FLAG_MAX" value="3">
<constant name="FLAG_MAX" value="3" enum="DrawFlags">
Used internally to mark the end of the Flags section.
</constant>
<constant name="ALPHA_CUT_DISABLED" value="0">
<constant name="ALPHA_CUT_DISABLED" value="0" enum="AlphaCutMode">
</constant>
<constant name="ALPHA_CUT_DISCARD" value="1">
<constant name="ALPHA_CUT_DISCARD" value="1" enum="AlphaCutMode">
</constant>
<constant name="ALPHA_CUT_OPAQUE_PREPASS" value="2">
<constant name="ALPHA_CUT_OPAQUE_PREPASS" value="2" enum="AlphaCutMode">
</constant>
</constants>
</class>