doc: Fix enum tags thanks to 2bc6db6
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@@ -56,23 +56,23 @@
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</member>
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</members>
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<constants>
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<constant name="FLAG_TRANSPARENT" value="0">
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<constant name="FLAG_TRANSPARENT" value="0" enum="DrawFlags">
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If set, the texture's transparency and the opacity are used to make those parts of the Sprite invisible.
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</constant>
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<constant name="FLAG_SHADED" value="1">
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<constant name="FLAG_SHADED" value="1" enum="DrawFlags">
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If set, the Light in the Environment has effects on the Sprite.
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</constant>
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<constant name="FLAG_DOUBLE_SIDED" value="2">
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<constant name="FLAG_DOUBLE_SIDED" value="2" enum="DrawFlags">
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If set, texture can be seen from the back as well, if not, it is invisible when looking at it from behind.
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</constant>
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<constant name="FLAG_MAX" value="3">
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<constant name="FLAG_MAX" value="3" enum="DrawFlags">
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Used internally to mark the end of the Flags section.
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</constant>
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<constant name="ALPHA_CUT_DISABLED" value="0">
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<constant name="ALPHA_CUT_DISABLED" value="0" enum="AlphaCutMode">
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</constant>
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<constant name="ALPHA_CUT_DISCARD" value="1">
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<constant name="ALPHA_CUT_DISCARD" value="1" enum="AlphaCutMode">
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</constant>
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<constant name="ALPHA_CUT_OPAQUE_PREPASS" value="2">
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<constant name="ALPHA_CUT_OPAQUE_PREPASS" value="2" enum="AlphaCutMode">
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</constant>
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</constants>
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</class>
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