GLTF: Organize structures into a subfolder
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-10
@@ -31,17 +31,17 @@
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#ifndef GLTF_STATE_H
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#define GLTF_STATE_H
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#include "gltf_accessor.h"
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#include "gltf_animation.h"
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#include "gltf_buffer_view.h"
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#include "gltf_camera.h"
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#include "gltf_light.h"
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#include "gltf_mesh.h"
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#include "gltf_node.h"
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#include "gltf_skeleton.h"
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#include "gltf_skin.h"
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#include "extensions/gltf_light.h"
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#include "gltf_template_convert.h"
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#include "gltf_texture.h"
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#include "structures/gltf_accessor.h"
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#include "structures/gltf_animation.h"
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#include "structures/gltf_buffer_view.h"
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#include "structures/gltf_camera.h"
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#include "structures/gltf_mesh.h"
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#include "structures/gltf_node.h"
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#include "structures/gltf_skeleton.h"
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#include "structures/gltf_skin.h"
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#include "structures/gltf_texture.h"
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#include "core/templates/rb_map.h"
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#include "scene/animation/animation_player.h"
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