doc: Use self-closing tags for return and argument

For the time being we don't support writing a description for those, preferring
having all details in the method's description.

Using self-closing tags saves half the lines, and prevents contributors from
thinking that they should write the argument or return documentation there.
This commit is contained in:
Rémi Verschelde
2021-07-30 15:28:05 +02:00
parent a1c19b9a1e
commit 7adf4cc9b5
408 changed files with 14025 additions and 28050 deletions

View File

@@ -10,25 +10,18 @@
</tutorials>
<methods>
<method name="get_peer" qualifiers="const">
<return type="WebSocketPeer">
</return>
<argument index="0" name="peer_id" type="int">
</argument>
<return type="WebSocketPeer" />
<argument index="0" name="peer_id" type="int" />
<description>
Returns the [WebSocketPeer] associated to the given [code]peer_id[/code].
</description>
</method>
<method name="set_buffers">
<return type="int" enum="Error">
</return>
<argument index="0" name="input_buffer_size_kb" type="int">
</argument>
<argument index="1" name="input_max_packets" type="int">
</argument>
<argument index="2" name="output_buffer_size_kb" type="int">
</argument>
<argument index="3" name="output_max_packets" type="int">
</argument>
<return type="int" enum="Error" />
<argument index="0" name="input_buffer_size_kb" type="int" />
<argument index="1" name="input_max_packets" type="int" />
<argument index="2" name="output_buffer_size_kb" type="int" />
<argument index="3" name="output_max_packets" type="int" />
<description>
Configures the buffer sizes for this WebSocket peer. Default values can be specified in the Project Settings under [code]network/limits[/code]. For server, values are meant per connected peer.
The first two parameters define the size and queued packets limits of the input buffer, the last two of the output buffer.
@@ -43,8 +36,7 @@
</members>
<signals>
<signal name="peer_packet">
<argument index="0" name="peer_source" type="int">
</argument>
<argument index="0" name="peer_source" type="int" />
<description>
Emitted when a packet is received from a peer.
[b]Note:[/b] This signal is only emitted when the client or server is configured to use Godot multiplayer API.