doc: Use self-closing tags for return and argument
For the time being we don't support writing a description for those, preferring having all details in the method's description. Using self-closing tags saves half the lines, and prevents contributors from thinking that they should write the argument or return documentation there.
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@@ -10,25 +10,18 @@
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</tutorials>
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<methods>
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<method name="get_peer" qualifiers="const">
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<return type="WebSocketPeer">
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</return>
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<argument index="0" name="peer_id" type="int">
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</argument>
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<return type="WebSocketPeer" />
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<argument index="0" name="peer_id" type="int" />
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<description>
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Returns the [WebSocketPeer] associated to the given [code]peer_id[/code].
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</description>
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</method>
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<method name="set_buffers">
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<return type="int" enum="Error">
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</return>
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<argument index="0" name="input_buffer_size_kb" type="int">
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</argument>
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<argument index="1" name="input_max_packets" type="int">
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</argument>
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<argument index="2" name="output_buffer_size_kb" type="int">
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</argument>
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<argument index="3" name="output_max_packets" type="int">
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</argument>
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<return type="int" enum="Error" />
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<argument index="0" name="input_buffer_size_kb" type="int" />
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<argument index="1" name="input_max_packets" type="int" />
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<argument index="2" name="output_buffer_size_kb" type="int" />
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<argument index="3" name="output_max_packets" type="int" />
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<description>
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Configures the buffer sizes for this WebSocket peer. Default values can be specified in the Project Settings under [code]network/limits[/code]. For server, values are meant per connected peer.
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The first two parameters define the size and queued packets limits of the input buffer, the last two of the output buffer.
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@@ -43,8 +36,7 @@
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</members>
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<signals>
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<signal name="peer_packet">
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<argument index="0" name="peer_source" type="int">
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</argument>
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<argument index="0" name="peer_source" type="int" />
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<description>
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Emitted when a packet is received from a peer.
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[b]Note:[/b] This signal is only emitted when the client or server is configured to use Godot multiplayer API.
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