doc: Use self-closing tags for return and argument
For the time being we don't support writing a description for those, preferring having all details in the method's description. Using self-closing tags saves half the lines, and prevents contributors from thinking that they should write the argument or return documentation there.
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@@ -13,16 +13,11 @@
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</tutorials>
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<methods>
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<method name="connect_to_url">
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<return type="int" enum="Error">
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</return>
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<argument index="0" name="url" type="String">
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</argument>
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<argument index="1" name="protocols" type="PackedStringArray" default="PackedStringArray()">
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</argument>
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<argument index="2" name="gd_mp_api" type="bool" default="false">
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</argument>
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<argument index="3" name="custom_headers" type="PackedStringArray" default="PackedStringArray()">
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</argument>
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<return type="int" enum="Error" />
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<argument index="0" name="url" type="String" />
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<argument index="1" name="protocols" type="PackedStringArray" default="PackedStringArray()" />
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<argument index="2" name="gd_mp_api" type="bool" default="false" />
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<argument index="3" name="custom_headers" type="PackedStringArray" default="PackedStringArray()" />
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<description>
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Connects to the given URL requesting one of the given [code]protocols[/code] as sub-protocol. If the list empty (default), no sub-protocol will be requested.
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If [code]true[/code] is passed as [code]gd_mp_api[/code], the client will behave like a network peer for the [MultiplayerAPI], connections to non-Godot servers will not work, and [signal data_received] will not be emitted.
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@@ -33,26 +28,21 @@
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</description>
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</method>
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<method name="disconnect_from_host">
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<return type="void">
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</return>
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<argument index="0" name="code" type="int" default="1000">
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</argument>
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<argument index="1" name="reason" type="String" default="""">
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</argument>
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<return type="void" />
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<argument index="0" name="code" type="int" default="1000" />
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<argument index="1" name="reason" type="String" default="""" />
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<description>
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Disconnects this client from the connected host. See [method WebSocketPeer.close] for more information.
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</description>
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</method>
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<method name="get_connected_host" qualifiers="const">
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<return type="String">
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</return>
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<return type="String" />
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<description>
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Return the IP address of the currently connected host.
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</description>
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</method>
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<method name="get_connected_port" qualifiers="const">
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<return type="int">
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</return>
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<return type="int" />
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<description>
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Return the IP port of the currently connected host.
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</description>
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@@ -70,8 +60,7 @@
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</members>
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<signals>
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<signal name="connection_closed">
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<argument index="0" name="was_clean_close" type="bool">
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</argument>
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<argument index="0" name="was_clean_close" type="bool" />
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<description>
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Emitted when the connection to the server is closed. [code]was_clean_close[/code] will be [code]true[/code] if the connection was shutdown cleanly.
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</description>
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@@ -82,8 +71,7 @@
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</description>
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</signal>
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<signal name="connection_established">
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<argument index="0" name="protocol" type="String">
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</argument>
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<argument index="0" name="protocol" type="String" />
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<description>
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Emitted when a connection with the server is established, [code]protocol[/code] will contain the sub-protocol agreed with the server.
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</description>
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@@ -95,10 +83,8 @@
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</description>
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</signal>
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<signal name="server_close_request">
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<argument index="0" name="code" type="int">
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</argument>
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<argument index="1" name="reason" type="String">
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</argument>
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<argument index="0" name="code" type="int" />
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<argument index="1" name="reason" type="String" />
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<description>
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Emitted when the server requests a clean close. You should keep polling until you get a [signal connection_closed] signal to achieve the clean close. See [method WebSocketPeer.close] for more details.
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</description>
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