Rework migration of animate_physical_bones to compatibility
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</brief_description>
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<description>
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The [PhysicalBone3D] node is a physics body that can be used to make bones in a [Skeleton3D] react to physics.
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[b]Note:[/b] In order to detect physical bones with raycasts, the [member SkeletonModifier3D.active] property of the parent [PhysicalBoneSimulator3D] must be [code]true[/code] and the [Skeleton3D]'s bone must be assigned to [PhysicalBone3D] correctly; it means that [method get_bone_id] should return a valid id ([code]>= 0[/code]).
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</description>
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<tutorials>
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</tutorials>
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