Merge branch 'master' of https://github.com/godotengine/godot
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@@ -207,10 +207,10 @@ void MultiMeshEditor::_populate() {
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Transform axis_xform;
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if (axis==Vector3::AXIS_Z) {
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axis_xform.rotate(Vector3(1,0,0),Math_PI*0.5);
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axis_xform.rotate(Vector3(1,0,0),-Math_PI*0.5);
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}
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if (axis==Vector3::AXIS_X) {
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axis_xform.rotate(Vector3(0,0,1),Math_PI*0.5);
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axis_xform.rotate(Vector3(0,0,1),-Math_PI*0.5);
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}
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for(int i=0;i<instance_count;i++) {
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@@ -238,9 +238,9 @@ void MultiMeshEditor::_populate() {
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Matrix3 post_xform;
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post_xform.rotate(xform.basis.get_axis(0),Math::random(-_tilt_random,_tilt_random)*Math_PI);
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post_xform.rotate(xform.basis.get_axis(2),Math::random(-_tilt_random,_tilt_random)*Math_PI);
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post_xform.rotate(xform.basis.get_axis(1),Math::random(-_rotate_random,_rotate_random)*Math_PI);
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post_xform.rotate(xform.basis.get_axis(0),-Math::random(-_tilt_random,_tilt_random)*Math_PI);
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post_xform.rotate(xform.basis.get_axis(2),-Math::random(-_tilt_random,_tilt_random)*Math_PI);
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post_xform.rotate(xform.basis.get_axis(1),-Math::random(-_rotate_random,_rotate_random)*Math_PI);
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xform.basis = post_xform * xform.basis;
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//xform.basis.orthonormalize();
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