Add editor setting to keep bottom panel state on play and stop game

This commit is contained in:
Hilderin
2024-04-22 19:22:06 -04:00
parent 7abe0c6014
commit 76205d4276
6 changed files with 29 additions and 19 deletions
+6 -6
View File
@@ -912,15 +912,15 @@
<member name="run/auto_save/save_before_running" type="bool" setter="" getter="">
If [code]true[/code], saves all scenes and scripts automatically before running the project. Setting this to [code]false[/code] prevents the editor from saving if there are no changes which can speed up the project startup slightly, but it makes it possible to run a project that has unsaved changes. (Unsaved changes will not be visible in the running project.)
</member>
<member name="run/bottom_panel/action_on_play" type="int" setter="" getter="">
The action to execute on the bottom panel when running the project.
</member>
<member name="run/bottom_panel/action_on_stop" type="int" setter="" getter="">
The action to execute on the bottom panel when stopping the project.
</member>
<member name="run/output/always_clear_output_on_play" type="bool" setter="" getter="">
If [code]true[/code], the editor will clear the Output panel when running the project.
</member>
<member name="run/output/always_close_output_on_stop" type="bool" setter="" getter="">
If [code]true[/code], the editor will collapse the Output panel when stopping the project.
</member>
<member name="run/output/always_open_output_on_play" type="bool" setter="" getter="">
If [code]true[/code], the editor will expand the Output panel when running the project.
</member>
<member name="run/output/font_size" type="int" setter="" getter="">
The size of the font in the [b]Output[/b] panel at the bottom of the editor. This setting does not impact the font size of the script editor (see [member interface/editor/code_font_size]).
</member>