Add support for Unicode identifiers in GDScript
This is using an adapted version of UAX#31 to not rely on the ICU database (which isn't available in builds without TextServerAdvanced). It allows most characters used in diverse scripts but not everything.
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func test():
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var port = 0 # Only latin characters.
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var pοrt = 1 # The "ο" is Greek omicron.
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prints(port, pοrt)
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