Preliminary Blender FBX support [4.0]
limitations: - always has to use generated normal's. - some animations won't be compatible (yet) Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
This commit is contained in:
@@ -114,7 +114,9 @@ private:
|
||||
|
||||
Node3D *_generate_scene(const String &p_path, const FBXDocParser::Document *p_document,
|
||||
const uint32_t p_flags,
|
||||
int p_bake_fps, const int32_t p_max_bone_weights);
|
||||
int p_bake_fps,
|
||||
const int32_t p_max_bone_weights,
|
||||
bool p_is_blender_fbx);
|
||||
|
||||
template <class T>
|
||||
T _interpolate_track(const Vector<float> &p_times, const Vector<T> &p_values, float p_time, AssetImportAnimation::Interpolation p_interp);
|
||||
|
||||
Reference in New Issue
Block a user