Update GDScript completion names for Pool*Arrays
Notice: GDScript tokenizer used the old PoolFloatArray name. Renamed PoolFloatArray to PoolRealArray. Moved "project_settings.h" down one line to comply with the clang-format rules. Fixes #9638 Closed pull request #9714 because I messed up with commits, sorry!
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@@ -1099,7 +1099,7 @@ Error VariantParser::parse_value(Token &token, Variant &value, Stream *p_stream,
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return OK;
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} else if (id == "PoolFloatArray" || id == "FloatArray") {
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} else if (id == "PoolRealArray" || id == "FloatArray") {
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Vector<float> args;
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Error err = _parse_construct<float>(p_stream, args, line, r_err_str);
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@@ -1855,7 +1855,7 @@ Error VariantWriter::write(const Variant &p_variant, StoreStringFunc p_store_str
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} break;
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case Variant::POOL_REAL_ARRAY: {
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p_store_string_func(p_store_string_ud, "PoolFloatArray( ");
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p_store_string_func(p_store_string_ud, "PoolRealArray( ");
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PoolVector<real_t> data = p_variant;
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int len = data.size();
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PoolVector<real_t>::Read r = data.read();
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