i18n: Sync classref translations with Weblate
(cherry picked from commit af8a02ddafd64f0195956c74c6a60bf389af278f)
This commit is contained in:
+187
-50
@@ -46,12 +46,13 @@
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# Andrey <stre10k@mail.ru>, 2022.
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# Smadjavul <o1985af@gmail.com>, 2022.
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# Bozhko Artyom Dmitrievich <jek_sun@mail.ru>, 2022.
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# FuzzMix <fmwolfiechad@gmail.com>, 2022.
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msgid ""
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msgstr ""
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"Project-Id-Version: Godot Engine class reference\n"
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"Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n"
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"PO-Revision-Date: 2022-05-21 21:38+0000\n"
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"Last-Translator: Smadjavul <o1985af@gmail.com>\n"
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"PO-Revision-Date: 2022-05-29 02:36+0000\n"
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"Last-Translator: FuzzMix <fmwolfiechad@gmail.com>\n"
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"Language-Team: Russian <https://hosted.weblate.org/projects/godot-engine/"
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"godot-class-reference/ru/>\n"
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"Language: ru\n"
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@@ -19623,8 +19624,7 @@ msgid ""
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"saved like any other [Resource].\n"
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"They can be used to generate a self-signed [X509Certificate] via [method "
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"Crypto.generate_self_signed_certificate] and as private key in [method "
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"StreamPeerSSL.accept_stream] along with the appropriate certificate.\n"
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"[b]Note:[/b] Not available in HTML5 exports."
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"StreamPeerSSL.accept_stream] along with the appropriate certificate."
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msgstr ""
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#: doc/classes/CryptoKey.xml
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@@ -21020,7 +21020,7 @@ msgid ""
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"accessing the dictionary with isn't a fixed string (such as a number or "
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"variable).\n"
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"[codeblock]\n"
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"export(string, \"White\", \"Yellow\", \"Orange\") var my_color\n"
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"export(String, \"White\", \"Yellow\", \"Orange\") var my_color\n"
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"var points_dict = {\"White\": 50, \"Yellow\": 75, \"Orange\": 100}\n"
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"func _ready():\n"
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" # We can't use dot syntax here as `my_color` is a variable.\n"
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@@ -27111,7 +27111,7 @@ msgid ""
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"Checks if the two lines ([code]from_a[/code], [code]dir_a[/code]) and "
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"([code]from_b[/code], [code]dir_b[/code]) intersect. If yes, return the "
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"point of intersection as [Vector2]. If no intersection takes place, returns "
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"an empty [Variant].\n"
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"[code]null[/code].\n"
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"[b]Note:[/b] The lines are specified using direction vectors, not end points."
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msgstr ""
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@@ -27222,8 +27222,8 @@ msgstr ""
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msgid ""
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"Checks if the two segments ([code]from_a[/code], [code]to_a[/code]) and "
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"([code]from_b[/code], [code]to_b[/code]) intersect. If yes, return the point "
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"of intersection as [Vector2]. If no intersection takes place, returns an "
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"empty [Variant]."
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"of intersection as [Vector2]. If no intersection takes place, returns "
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"[code]null[/code]."
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msgstr ""
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#: doc/classes/Geometry.xml
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@@ -28874,8 +28874,7 @@ msgid ""
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" var res = ctx.finish()\n"
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" # Print the result as hex string and array.\n"
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" printt(res.hex_encode(), Array(res))\n"
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"[/codeblock]\n"
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"[b]Note:[/b] Not available in HTML5 exports."
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"[/codeblock]"
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msgstr ""
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#: doc/classes/HashingContext.xml
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@@ -34142,6 +34141,8 @@ msgid ""
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"Label3D displays plain text in a 3D world. It gives you control over the "
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"horizontal and vertical alignment."
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msgstr ""
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"Label3D отображает простой текст в трёхмерном мире. Это дает вам контроль "
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"над горизонтальным и вертикальным выравниванием."
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#: doc/classes/Label3D.xml
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msgid ""
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@@ -34204,6 +34205,7 @@ msgstr ""
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#: doc/classes/Label3D.xml
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msgid "Vertical space between lines in multiline [Label3D]."
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msgstr ""
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"Вертикальное расстояние между строками в многострочном режиме [Label3D]."
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#: doc/classes/Label3D.xml
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msgid "Text [Color] of the [Label3D]."
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@@ -34269,6 +34271,8 @@ msgstr ""
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#: doc/classes/Label3D.xml
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msgid "Text width (in pixels), used for autowrap and fill alignment."
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msgstr ""
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"Ширина текста (в пикселях), используемая для автоматического переноса и "
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"выравнивания заливки."
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#: doc/classes/Label3D.xml
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msgid "If set, lights in the environment affect the label."
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@@ -39727,8 +39731,8 @@ msgid ""
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"will only be received by nodes with the same [NodePath], including the exact "
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"same node name. Behaviour depends on the RPC configuration for the given "
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"method, see [method rpc_config]. Methods are not exposed to RPCs by default. "
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"See also [method rset] and [method rset_config] for properties. Returns an "
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"empty [Variant].\n"
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"See also [method rset] and [method rset_config] for properties. Returns "
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"[code]null[/code].\n"
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"[b]Note:[/b] You can only safely use RPCs on clients after you received the "
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"[code]connected_to_server[/code] signal from the [SceneTree]. You also need "
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"to keep track of the connection state, either by the [SceneTree] signals "
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@@ -39750,21 +39754,20 @@ msgstr ""
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#: doc/classes/Node.xml
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msgid ""
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"Sends a [method rpc] to a specific peer identified by [code]peer_id[/code] "
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"(see [method NetworkedMultiplayerPeer.set_target_peer]). Returns an empty "
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"[Variant]."
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"(see [method NetworkedMultiplayerPeer.set_target_peer]). Returns [code]null[/"
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"code]."
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msgstr ""
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#: doc/classes/Node.xml
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msgid ""
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"Sends a [method rpc] using an unreliable protocol. Returns an empty "
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"[Variant]."
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"Sends a [method rpc] using an unreliable protocol. Returns [code]null[/code]."
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msgstr ""
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#: doc/classes/Node.xml
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msgid ""
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"Sends a [method rpc] to a specific peer identified by [code]peer_id[/code] "
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"using an unreliable protocol (see [method NetworkedMultiplayerPeer."
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"set_target_peer]). Returns an empty [Variant]."
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"set_target_peer]). Returns [code]null[/code]."
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msgstr ""
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#: doc/classes/Node.xml
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@@ -46723,7 +46726,24 @@ msgstr ""
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msgid ""
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"An array specifically designed to hold bytes. Optimized for memory usage, "
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"does not fragment the memory.\n"
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"[b]Note:[/b] This type is passed by value and not by reference."
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"[b]Note:[/b] This type is passed by value and not by reference. This means "
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"that when [i]mutating[/i] a class property of type [PoolByteArray] or "
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"mutating a [PoolByteArray] within an [Array] or [Dictionary], changes will "
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"be lost:\n"
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"[codeblock]\n"
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"var array = [PoolByteArray()]\n"
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"array[0].push_back(123)\n"
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"print(array) # [[]] (empty PoolByteArray within an empty Array)\n"
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"[/codeblock]\n"
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"Instead, the entire [PoolByteArray] property must be [i]reassigned[/i] with "
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"[code]=[/code] for it to be changed:\n"
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"[codeblock]\n"
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"var array = [PoolByteArray()]\n"
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"var pool_array = array[0]\n"
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"pool_array.push_back(123)\n"
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"array[0] = pool_array\n"
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"print(array) # [[123]] (PoolByteArray with 1 element inside an Array)\n"
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"[/codeblock]"
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msgstr ""
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#: doc/classes/PoolByteArray.xml
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@@ -46858,14 +46878,32 @@ msgstr ""
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#: doc/classes/PoolColorArray.xml
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#, fuzzy
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msgid "A pooled array of [Color]."
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msgid "A pooled array of [Color]s."
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msgstr "Массив цветов."
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#: doc/classes/PoolColorArray.xml
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msgid ""
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"An array specifically designed to hold [Color]. Optimized for memory usage, "
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"does not fragment the memory.\n"
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"[b]Note:[/b] This type is passed by value and not by reference."
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"[b]Note:[/b] This type is passed by value and not by reference. This means "
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"that when [i]mutating[/i] a class property of type [PoolColorArray] or "
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"mutating a [PoolColorArray] within an [Array] or [Dictionary], changes will "
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"be lost:\n"
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"[codeblock]\n"
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"var array = [PoolColorArray()]\n"
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"array[0].push_back(Color(0.1, 0.2, 0.3, 0.4))\n"
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"print(array) # [[]] (empty PoolColorArray within an empty Array)\n"
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"[/codeblock]\n"
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"Instead, the entire [PoolColorArray] property must be [i]reassigned[/i] with "
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"[code]=[/code] for it to be changed:\n"
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"[codeblock]\n"
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"var array = [PoolColorArray()]\n"
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"var pool_array = array[0]\n"
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"pool_array.push_back(Color(0.1, 0.2, 0.3, 0.4))\n"
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"array[0] = pool_array\n"
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"print(array) # [[(0.1, 0.2, 0.3, 0.4)]] (PoolColorArray with 1 element "
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"inside an Array)\n"
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"[/codeblock]"
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msgstr ""
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#: doc/classes/PoolColorArray.xml
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@@ -46903,7 +46941,24 @@ msgstr ""
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msgid ""
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"An array specifically designed to hold integer values ([int]). Optimized for "
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"memory usage, does not fragment the memory.\n"
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"[b]Note:[/b] This type is passed by value and not by reference.\n"
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"[b]Note:[/b] This type is passed by value and not by reference. This means "
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"that when [i]mutating[/i] a class property of type [PoolIntArray] or "
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"mutating a [PoolIntArray] within an [Array] or [Dictionary], changes will be "
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"lost:\n"
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"[codeblock]\n"
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"var array = [PoolIntArray()]\n"
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"array[0].push_back(1234)\n"
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"print(array) # [[]] (empty PoolIntArray within an empty Array)\n"
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"[/codeblock]\n"
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"Instead, the entire [PoolIntArray] property must be [i]reassigned[/i] with "
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"[code]=[/code] for it to be changed:\n"
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"[codeblock]\n"
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"var array = [PoolIntArray()]\n"
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"var pool_array = array[0]\n"
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"pool_array.push_back(1234)\n"
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"array[0] = pool_array\n"
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"print(array) # [[1234]] (PoolIntArray with 1 element inside an Array)\n"
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"[/codeblock]\n"
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"[b]Note:[/b] This type is limited to signed 32-bit integers, which means it "
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"can only take values in the interval [code][-2^31, 2^31 - 1][/code], i.e. "
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"[code][-2147483648, 2147483647][/code]. Exceeding those bounds will wrap "
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@@ -46936,14 +46991,32 @@ msgid "Changes the int at the given index."
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msgstr ""
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#: doc/classes/PoolRealArray.xml
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msgid "A pooled array of reals ([float])."
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msgstr ""
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#, fuzzy
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msgid "A pooled array of real numbers ([float])."
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msgstr "Массив цветов."
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#: doc/classes/PoolRealArray.xml
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msgid ""
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"An array specifically designed to hold floating-point values. Optimized for "
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"memory usage, does not fragment the memory.\n"
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"[b]Note:[/b] This type is passed by value and not by reference.\n"
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"[b]Note:[/b] This type is passed by value and not by reference. This means "
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"that when [i]mutating[/i] a class property of type [PoolRealArray] or "
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"mutating a [PoolRealArray] within an [Array] or [Dictionary], changes will "
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"be lost:\n"
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"[codeblock]\n"
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"var array = [PoolRealArray()]\n"
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"array[0].push_back(12.34)\n"
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"print(array) # [[]] (empty PoolRealArray within an empty Array)\n"
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"[/codeblock]\n"
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"Instead, the entire [PoolRealArray] property must be [i]reassigned[/i] with "
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"[code]=[/code] for it to be changed:\n"
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"[codeblock]\n"
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"var array = [PoolRealArray()]\n"
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"var pool_array = array[0]\n"
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"pool_array.push_back(12.34)\n"
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"array[0] = pool_array\n"
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"print(array) # [[12.34]] (PoolRealArray with 1 element inside an Array)\n"
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"[/codeblock]\n"
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"[b]Note:[/b] Unlike primitive [float]s which are 64-bit, numbers stored in "
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"[PoolRealArray] are 32-bit floats. This means values stored in "
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"[PoolRealArray] have lower precision compared to primitive [float]s. If you "
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@@ -46969,14 +47042,32 @@ msgid "Changes the float at the given index."
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msgstr ""
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#: doc/classes/PoolStringArray.xml
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msgid "A pooled array of [String]."
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msgstr ""
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#, fuzzy
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msgid "A pooled array of [String]s."
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msgstr "Массив цветов."
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#: doc/classes/PoolStringArray.xml
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msgid ""
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"An array specifically designed to hold [String]s. Optimized for memory "
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"usage, does not fragment the memory.\n"
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"[b]Note:[/b] This type is passed by value and not by reference."
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"[b]Note:[/b] This type is passed by value and not by reference. This means "
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"that when [i]mutating[/i] a class property of type [PoolStringArray] or "
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"mutating a [PoolStringArray] within an [Array] or [Dictionary], changes will "
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"be lost:\n"
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"[codeblock]\n"
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"var array = [PoolStringArray()]\n"
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"array[0].push_back(\"hello\")\n"
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"print(array) # [[]] (empty PoolStringArray within an empty Array)\n"
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"[/codeblock]\n"
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"Instead, the entire [PoolStringArray] property must be [i]reassigned[/i] "
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"with [code]=[/code] for it to be changed:\n"
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"[codeblock]\n"
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"var array = [PoolStringArray()]\n"
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"var pool_array = array[0]\n"
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"pool_array.push_back(\"hello\")\n"
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"array[0] = pool_array\n"
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"print(array) # [[hello]] (PoolStringArray with 1 element inside an Array)\n"
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"[/codeblock]"
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msgstr ""
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#: doc/classes/PoolStringArray.xml
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@@ -47006,14 +47097,33 @@ msgid "Changes the [String] at the given index."
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msgstr ""
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#: doc/classes/PoolVector2Array.xml
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msgid "A pooled array of [Vector2]."
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msgstr ""
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#, fuzzy
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msgid "A pooled array of [Vector2]s."
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msgstr "Массив цветов."
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#: doc/classes/PoolVector2Array.xml
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msgid ""
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"An array specifically designed to hold [Vector2]. Optimized for memory "
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"usage, does not fragment the memory.\n"
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"[b]Note:[/b] This type is passed by value and not by reference."
|
||||
"[b]Note:[/b] This type is passed by value and not by reference. This means "
|
||||
"that when [i]mutating[/i] a class property of type [PoolVector2Array] or "
|
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"mutating a [PoolVector2Array] within an [Array] or [Dictionary], changes "
|
||||
"will be lost:\n"
|
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"[codeblock]\n"
|
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"var array = [PoolVector2Array()]\n"
|
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"array[0].push_back(Vector2(12, 34))\n"
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"print(array) # [[]] (empty PoolVector2Array within an empty Array)\n"
|
||||
"[/codeblock]\n"
|
||||
"Instead, the entire [PoolVector2Array] property must be [i]reassigned[/i] "
|
||||
"with [code]=[/code] for it to be changed:\n"
|
||||
"[codeblock]\n"
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||||
"var array = [PoolVector2Array()]\n"
|
||||
"var pool_array = array[0]\n"
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||||
"pool_array.push_back(Vector2(12, 34))\n"
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||||
"array[0] = pool_array\n"
|
||||
"print(array) # [[(12, 34)]] (PoolVector2Array with 1 element inside an "
|
||||
"Array)\n"
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||||
"[/codeblock]"
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msgstr ""
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||||
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#: doc/classes/PoolVector2Array.xml doc/classes/TileMap.xml
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||||
@@ -47048,7 +47158,25 @@ msgstr ""
|
||||
msgid ""
|
||||
"An array specifically designed to hold [Vector3]. Optimized for memory "
|
||||
"usage, does not fragment the memory.\n"
|
||||
"[b]Note:[/b] This type is passed by value and not by reference."
|
||||
"[b]Note:[/b] This type is passed by value and not by reference. This means "
|
||||
"that when [i]mutating[/i] a class property of type [PoolVector3Array] or "
|
||||
"mutating a [PoolVector3Array] within an [Array] or [Dictionary], changes "
|
||||
"will be lost:\n"
|
||||
"[codeblock]\n"
|
||||
"var array = [PoolVector3Array()]\n"
|
||||
"array[0].push_back(Vector3(12, 34, 56))\n"
|
||||
"print(array) # [[]] (empty PoolVector3Array within an empty Array)\n"
|
||||
"[/codeblock]\n"
|
||||
"Instead, the entire [PoolVector3Array] property must be [i]reassigned[/i] "
|
||||
"with [code]=[/code] for it to be changed:\n"
|
||||
"[codeblock]\n"
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||||
"var array = [PoolVector3Array()]\n"
|
||||
"var pool_array = array[0]\n"
|
||||
"pool_array.push_back(Vector3(12, 34, 56))\n"
|
||||
"array[0] = pool_array\n"
|
||||
"print(array) # [[(12, 34, 56)]] (PoolVector3Array with 1 element inside an "
|
||||
"Array)\n"
|
||||
"[/codeblock]"
|
||||
msgstr ""
|
||||
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||||
#: doc/classes/PoolVector3Array.xml
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||||
@@ -53560,7 +53688,8 @@ msgstr ""
|
||||
|
||||
#: doc/classes/RigidBody.xml
|
||||
msgid ""
|
||||
"Damps RigidBody's rotational forces.\n"
|
||||
"Damps RigidBody's rotational forces. If this value is different from -1.0 it "
|
||||
"will be added to any linear damp derived from the world or areas.\n"
|
||||
"See [member ProjectSettings.physics/3d/default_angular_damp] for more "
|
||||
"details about damping."
|
||||
msgstr ""
|
||||
@@ -53659,8 +53788,8 @@ msgstr ""
|
||||
#: doc/classes/RigidBody.xml
|
||||
msgid ""
|
||||
"The body's linear damp. Cannot be less than -1.0. If this value is different "
|
||||
"from -1.0, any linear damp derived from the world or areas will be "
|
||||
"overridden.\n"
|
||||
"from -1.0 it will be added to any linear damp derived from the world or "
|
||||
"areas.\n"
|
||||
"See [member ProjectSettings.physics/3d/default_linear_damp] for more details "
|
||||
"about damping."
|
||||
msgstr ""
|
||||
@@ -53874,7 +54003,8 @@ msgstr ""
|
||||
msgid ""
|
||||
"Damps the body's [member angular_velocity]. If [code]-1[/code], the body "
|
||||
"will use the [b]Default Angular Damp[/b] defined in [b]Project > Project "
|
||||
"Settings > Physics > 2d[/b].\n"
|
||||
"Settings > Physics > 2d[/b]. If greater than [code]-1[/code] it will be "
|
||||
"added to the default project value.\n"
|
||||
"See [member ProjectSettings.physics/2d/default_angular_damp] for more "
|
||||
"details about damping."
|
||||
msgstr ""
|
||||
@@ -53956,7 +54086,8 @@ msgstr ""
|
||||
msgid ""
|
||||
"Damps the body's [member linear_velocity]. If [code]-1[/code], the body will "
|
||||
"use the [b]Default Linear Damp[/b] in [b]Project > Project Settings > "
|
||||
"Physics > 2d[/b].\n"
|
||||
"Physics > 2d[/b]. If greater than [code]-1[/code] it will be added to the "
|
||||
"default project value.\n"
|
||||
"See [member ProjectSettings.physics/2d/default_linear_damp] for more details "
|
||||
"about damping."
|
||||
msgstr ""
|
||||
@@ -58505,6 +58636,8 @@ msgstr ""
|
||||
msgid ""
|
||||
"Sprite is scaled by depth so that it always appears the same size on screen."
|
||||
msgstr ""
|
||||
"Спрайт масштабируется по глубине, чтобы он всегда отображался на экране "
|
||||
"одинакового размера."
|
||||
|
||||
#: doc/classes/SpriteFrames.xml
|
||||
msgid "Sprite frame library for AnimatedSprite and AnimatedSprite3D."
|
||||
@@ -61692,7 +61825,7 @@ msgstr ""
|
||||
|
||||
#: doc/classes/TextMesh.xml
|
||||
msgid "Step (in pixels) used to approximate Bézier curves."
|
||||
msgstr ""
|
||||
msgstr "Шаг (в пикселях), используемый для аппроксимации кривых Безье."
|
||||
|
||||
#: doc/classes/TextMesh.xml
|
||||
msgid ""
|
||||
@@ -61714,11 +61847,11 @@ msgstr ""
|
||||
|
||||
#: doc/classes/TextMesh.xml
|
||||
msgid "The size of one pixel's width on the text to scale it in 3D."
|
||||
msgstr ""
|
||||
msgstr "Размер ширины одного пикселя текста для его масштабирования в 3D."
|
||||
|
||||
#: doc/classes/TextMesh.xml
|
||||
msgid "The text to generate mesh from."
|
||||
msgstr ""
|
||||
msgstr "Текст, из которого создается сетка."
|
||||
|
||||
#: doc/classes/Texture.xml
|
||||
msgid "Texture for 2D and 3D."
|
||||
@@ -65421,7 +65554,7 @@ msgstr ""
|
||||
msgid ""
|
||||
"Resets a tween to its initial value (the one given, not the one before the "
|
||||
"tween), given its object and property/method pair. By default, all tweens "
|
||||
"are removed, unless [code]key[/code] is specified."
|
||||
"are reset, unless [code]key[/code] is specified."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Tween.xml
|
||||
@@ -67255,7 +67388,7 @@ msgstr ""
|
||||
|
||||
#: doc/classes/VideoPlayer.xml
|
||||
msgid "Audio volume in dB."
|
||||
msgstr ""
|
||||
msgstr "Громкость звука в дБ."
|
||||
|
||||
#: doc/classes/VideoPlayer.xml
|
||||
msgid "Emitted when playback is finished."
|
||||
@@ -71205,10 +71338,13 @@ msgid "Returns the value of a certain material's parameter."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/VisualServer.xml
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"Returns the default value for the param if available. Otherwise returns an "
|
||||
"empty [Variant]."
|
||||
"Returns the default value for the param if available. Returns [code]null[/"
|
||||
"code] otherwise."
|
||||
msgstr ""
|
||||
"Возвращает [code]true[/code] если [code]a[/code] и [code]b[/code] "
|
||||
"приблизительно равны друг другу."
|
||||
|
||||
#: doc/classes/VisualServer.xml
|
||||
msgid ""
|
||||
@@ -76210,8 +76346,7 @@ msgid ""
|
||||
"They can be used as the server certificate in [method StreamPeerSSL."
|
||||
"accept_stream] (along with the proper [CryptoKey]), and to specify the only "
|
||||
"certificate that should be accepted when connecting to an SSL server via "
|
||||
"[method StreamPeerSSL.connect_to_stream].\n"
|
||||
"[b]Note:[/b] Not available in HTML5 exports."
|
||||
"[method StreamPeerSSL.connect_to_stream]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/X509Certificate.xml
|
||||
@@ -76326,18 +76461,20 @@ msgid ""
|
||||
"Skips the current section. If the node contains other elements, they will be "
|
||||
"ignored and the cursor will go to the closing of the current element."
|
||||
msgstr ""
|
||||
"Пропускает текущий раздел. Если узел содержит другие элементы, они будут "
|
||||
"проигнорированы и курсор перейдёт на закрытие текущего элемента."
|
||||
|
||||
#: doc/classes/XMLParser.xml
|
||||
msgid "There's no node (no file or buffer opened)."
|
||||
msgstr ""
|
||||
msgstr "Нет узла (файл или буфер не открыты)."
|
||||
|
||||
#: doc/classes/XMLParser.xml
|
||||
msgid "Element (tag)."
|
||||
msgstr ""
|
||||
msgstr "Элемент (ярлык)."
|
||||
|
||||
#: doc/classes/XMLParser.xml
|
||||
msgid "End of element."
|
||||
msgstr ""
|
||||
msgstr "Конец элемента."
|
||||
|
||||
#: doc/classes/XMLParser.xml
|
||||
msgid "Text node."
|
||||
@@ -76345,11 +76482,11 @@ msgstr "Текстовый узел."
|
||||
|
||||
#: doc/classes/XMLParser.xml
|
||||
msgid "Comment node."
|
||||
msgstr ""
|
||||
msgstr "Узел комментирования."
|
||||
|
||||
#: doc/classes/XMLParser.xml
|
||||
msgid "CDATA content."
|
||||
msgstr ""
|
||||
msgstr "Содержимое CDATA."
|
||||
|
||||
#: doc/classes/XMLParser.xml
|
||||
msgid "Unknown node."
|
||||
|
||||
Reference in New Issue
Block a user