Disable Node3D when compiling without 3D and fix disable_3d option

This commit is contained in:
Aaron Franke
2021-07-03 21:43:23 -04:00
parent 07c355c209
commit 7094ccfbe9
7 changed files with 44 additions and 20 deletions
+4
View File
@@ -34,10 +34,12 @@
#include "scene/main/node.h"
#include "scene/resources/texture.h"
#ifndef _3D_DISABLED
class Camera3D;
class CollisionObject3D;
class Listener3D;
class World3D;
#endif // _3D_DISABLED
class Camera2D;
class CanvasItem;
@@ -573,6 +575,7 @@ public:
void pass_mouse_focus_to(Viewport *p_viewport, Control *p_control);
#ifndef _3D_DISABLED
bool use_xr = false;
friend class Listener3D;
Listener3D *listener_3d = nullptr;
@@ -644,6 +647,7 @@ public:
void set_use_xr(bool p_use_xr);
bool is_using_xr();
#endif // _3D_DISABLED
Viewport();
~Viewport();