Add BoneTwistDisperser3D to propagate IK target's twist

This commit is contained in:
Silc Lizard (Tokage) Renew
2025-11-26 21:00:05 +09:00
parent 7ed0b61676
commit 6ff3833c33
6 changed files with 1249 additions and 0 deletions
@@ -15,6 +15,7 @@
[b]Not Relative + Not Additive:[/b]
- Extract reference pose absolutely and the apply bone's pose is replaced with it.
[b]Note:[/b] Relative option is available only in the case [method BoneConstraint3D.get_reference_type] is [constant BoneConstraint3D.REFERENCE_TYPE_BONE]. See also [enum BoneConstraint3D.ReferenceType].
[b]Note:[/b] If there is a rotation greater than [code]180[/code] degrees with constrained axes, flipping may occur.
</description>
<tutorials>
</tutorials>