Use subgizmos instead of handles for Path3D curve points
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@@ -509,7 +509,7 @@ public:
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RID sbox_instance_xray;
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RID sbox_instance_xray_offset;
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Ref<EditorNode3DGizmo> gizmo;
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HashMap<int, Transform3D> subgizmos; // map ID -> initial transform
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HashMap<int, Transform3D> subgizmos; // Key: Subgizmo ID, Value: Initial subgizmo transform.
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Node3DEditorSelectedItem() {
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sp = nullptr;
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