Use subgizmos instead of handles for Path3D curve points

This commit is contained in:
pohy
2024-02-01 20:18:42 +01:00
parent b15105a358
commit 6efff2cd06
4 changed files with 196 additions and 44 deletions

View File

@@ -509,7 +509,7 @@ public:
RID sbox_instance_xray;
RID sbox_instance_xray_offset;
Ref<EditorNode3DGizmo> gizmo;
HashMap<int, Transform3D> subgizmos; // map ID -> initial transform
HashMap<int, Transform3D> subgizmos; // Key: Subgizmo ID, Value: Initial subgizmo transform.
Node3DEditorSelectedItem() {
sp = nullptr;