doc: Add missing commas after "If true/false"
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@@ -93,7 +93,7 @@
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The peer object to handle the RPC system (effectively enabling networking when set). Depending on the peer itself, the MultiplayerAPI will become a network server (check with [method is_network_server]) and will set root node's network mode to master (see NETWORK_MODE_* constants in [Node]), or it will become a regular peer with root node set to puppet. All child nodes are set to inherit the network mode by default. Handling of networking-related events (connection, disconnection, new clients) is done by connecting to MultiplayerAPI's signals.
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</member>
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<member name="refuse_new_network_connections" type="bool" setter="set_refuse_new_network_connections" getter="is_refusing_new_network_connections">
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If [code]true[/code] the MultiplayerAPI's [member network_peer] refuses new incoming connections.
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If [code]true[/code], the MultiplayerAPI's [member network_peer] refuses new incoming connections.
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</member>
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</members>
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<signals>
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